Fixing the hide surplus (Properly this time.)

Discussion in 'Feedback Archive' started by AoiBlue, Feb 25, 2020.

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  1. AoiBlue

    AoiBlue Avatar

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    The hide/leather surplus is a major issue. The fact is that players don't want to waste their kills, and leather just isn't in demand.

    I'll cover 3 ends that can help improve this issue.

    1. Increase hide consumed to make leather:
    Currently 2 hide make a leather, 2 leather make a yard, and 1 leather makes a strap. Increasing the needed components will drastically boost hide use exponentially. Methodology is as follows:

    If it takes 8 hide to make leather, and 4 leather to make a yard , this would be an increase 8 times the amount of hide.

    Similarly increasing a strap to require 2 leather instead of one will have some substantial increase.

    2. Make new uses for leather:
    Examples of this are:
    Braided leather rings and necklaces.
    New heavy armor with leather linings and straps (Currently the heavy armor selection is poor so this would do a good job to expand it.)
    LOTS of furniture and deco using leather. Seriously, you can't have enough deco that shows your hunting prowess.
    The ability to use existing hide/leather using floor deco on walls.
    Heavy Braided leather straps for a new type of strap that uses twice as much leather, is stiffer provides better defense boosts, but less dex boosts and more fizzle.

    3. Make more "minor" drops that can drop on meticulous collecting of animals skinning.
    Teeth, tusks, claws and fangs come to mind. These could be used in appropriate crafting of jewelry, deco and clothing or sold to NPC vendors for a premium. Currently there is only one tooth (pristine bear tooth), and it doesn't drop instead of hide.
     
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  2. AoiBlue

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    After discussing it on the chat, I found some people don't like the idea of using more leather for yards and straps because those use refined leather, and the shortage of beetle carpices might be worsened by such changes.

    I have to say they have a point. The other ideas still stand as good.
     
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  3. kaeshiva

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    The entire crafting economy needs a serious analysis, the more glaring problem of course being the disparity between beetles and all other secondary components, (REPORTED 1000 TIMES!) the problem with scrap-use, etc.
     
    FrostII and Anpu like this.
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