First off, I want to note that this is a spell that most people primarily use for travelling faster and mostly just running around town. Sure, it can be used in-combat as a tactic, but it doesn't really last long enough to be a staple IMO. Now, I don't exactly have it at GM yet... but my Dash is currently at level 77, which is quite a bit of XP put into it. Wearing all cloth armor and no weapons or shields, I have a 91% chance to cast while running. Not too bad, but I have to assign a dedicated "Travelling" deck to get this setup as I generally wear plate/sword/shield setup. I would also have to carry around a set of cloth armor just to run around town. However, we don't get many decks to customize as it is so would prefer NOT to use one just for this... and would also prefer to not have to change my gear just to be able to use a spell that is 3/4 the way to GM. So, what happens when I am wearing plate/sword/shield with level 77 Dash? I have only a 27% chance while standing still (due to stillness buff), and 0% when moving! Yep, level 77 and I have absolutely NO chance to cast the spell! That is a HUUUGE drop just from gear choices and seems way to extreme to me. Oh, and I should also note that I have level 88 in "Follow Through" which is supposed to lower my fizzle chance by 11%. Now, I know there were changes to fizzle chances on air spells this release and all and heavy armor is not supposed to be ideal for air spells. But I would think that with the skill points I've put into the actual skill and into Follow Through that I would at least have some kind of chance to cast a utility type spell. @Chris - Is there anyway you can give Dash a little love? Or maybe make the penalties only as harsh while in combat mode? If you did that, I could live with and understand the nerfs when in combat. Thank you in advance for considering this request.