Flame enchanted 2-handed metoric sword of greater crushing

Discussion in 'Crafting & Gathering' started by Themo Lock, Jan 31, 2015.

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  1. Themo Lock

    Themo Lock Avatar

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    Not sure if intended or not, but if you use iron for the mace head recipe it makes a mace head mold... has to be bug, il report.
    [​IMG]
     
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  2. Lord Lonn

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    Yo Molock Made a couple of these Daggers they are both a bit different eh ;)



    [​IMG]



    [​IMG]
     
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  3. Themo Lock

    Themo Lock Avatar

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    use different metal for hilt/blade to get extra effect ^.^
     
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  4. Dorham Isycle

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    I bet they're both in, just not displayed
     
  5. Dorham Isycle

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    Crafting Sheet
    Added the Stat Table to Legend tab, Added some new recipes via Spreadsheet update button.

    *Edit
    This version I changed the name of Resource folder to Crafting Book Resources so do the same to yours
     
  6. Weins201

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    If you are making 2 handed hammer they only read the Handle property, clearly stated earlier SORRY :-(

    I was wrong and thought it was the head but clearly not :-(

    Bug report filed
     
  7. Waxillium

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    I think the reason you only get one two handed hammer modification is that the second one is already the high association with strength damage bonus. Plus you get an innate bludgeon skill increasing that affinity even more. Add that to a three piece white iton +6 str armor set and hammers look pretty nice.

    I hope I'm wrong and they add iron properties in future releases. Seems odd to waste expensive ingots.
     
  8. Weins201

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    Nope you can make One handed Bludgeon with two propetis just somthign wrong with Two handed crafting, posted bug report
     
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  9. Themo Lock

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    Yeah i think Weins is right, i have not seen a 2 property 2h hammer work as far as i can remember.
     
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  10. Matterio

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    Chainmail Chest Armor of Greater Dodge

    10 x Constantan Ingots
    5 x Hard Leather Strap
    1 x Chuck of Coal
    [​IMG]
     
  11. tazntaylr

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    Great job. Thanks for the help guys.
     
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  12. tazntaylr

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    I also love the pics with recipes in them too.
     
  13. Isaiah

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    ranger armor!
     
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  14. tazntaylr

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    Themo Lock, do you have something similar for bindings, bow strings, armor metal, weapon metal stats?

    Thank you again for the research.
     
  15. tazntaylr

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    leather straps = nothing
    hard leather straps = +0.2 damage avoidance
    fustian straps = +2 int
    carapacian straps = +0.2 magic damage bonus
    soft leather straps = +0.2 damage resistance
     
  16. Saesa

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    [​IMG][​IMG]
    Maple binding = damage resistance +0.1
    Pine binding = damage avoidance +0.1
     
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  17. tazntaylr

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    Great. Thank you.
     
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  18. Isaiah

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    Have the devs given us any clue ast to what a value of 1 is in the damage resistance or damage avoidance is yet? Does anybody know what all these types of values mean when we click V? I'm curious as to what it means in regard to actual damage or actual damage output?
     
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  19. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    i have a vague recollection that resistance is reduced amount of damage and avoidance is reduced chance of damage.
     
  20. Isaiah

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    LOL yeah. That makes a whole lot of sense.

    Although does 1 point of damage avoidance allow us to reduce the damage we take by 1 point? Or is it a representation of some other type of mathmatical computation?

    say a guy has 5 points of damage resistance and 5 damage avoidance. IS that to reduce exactly 10 points of damage, because those values might just be similar to armor class in D&D. It could be a value that represents the level of your armor.

    That's why I'm asking.
     
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