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Full loot PVP and stuff

Discussion in 'Announcements' started by Chris, Mar 13, 2015.

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  1. graylake21

    graylake21 Avatar

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    I think going for the full button usage is smart. I defend it. I don't disagree, it has a learning curve, but it's somewhat fun. As far as that post, i'll up vote it just for the fact someone introduced an idea that might help people that are of more of your persuasion. but, as far as r key, i don't combo except on ghosts typically, card stacking, and card discarding, is pretty much worthless. (spoiler, i know) but i highly recommend the numpad as well for combat. it feels weird on the change up, but if you angle your keyboard, you can get a rather weird performance increase
     
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  2. Tahru

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    @Chris
    Will there be PVP Gear. If so, will it be free?

    I ask this now because the full-loot area will have everyone with half a brain running around naked. Free gear may be the only option. I don't like PvP gear because it discourages players from trying PvP and gives hard core PvPers an unfair advantage. So we have a bit of a paradox here.

    If I was to choose, there would be free gear and weapons for use in areas like that. But nothing PvP specific. I am curious what you have in mind.
     
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  3. Moiseyev Trueden

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    It obviously will. As more focus is put into PvP areas there will be less put into others (there is only so much land space and programming time available). I just hope they don't setup the game as being required to PvP (i.e. to complete quests you have to go to PvP and full-loot PvP zones) as that's highly shady in my opinion to have a non-PvP flag setup that requires PvP to complete the game online (its not bait-and-switch as that's a legal definition, so please don't say I'm implying that as I'm not). I don't care about resources and what not (well I do, but that's a lost argument so no reason to try), but quest completion pushing into play styles that people specifically don't want to do is bad design, especially as it sounds like they are considering forcing SPO and FPO into MPO when entering shardfalls and other open PvP areas (unless design concept changed and I missed another post).

    But again... all this is speculation until the mega post gets approved and dumped for us to read (Chris you are very very very evil... we love you for it).
     
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  4. Ice Queen

    Ice Queen Avatar

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    Same here, I didn't realize people still mouse clicked buttons even for pve, I suppose years of WoW trained me well lol.
     
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  5. TantX

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    I like where this is going. Giggity.
     
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  6. Fikule

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    What happens to your current tactic if card stacking and, to a lesser extent, combos become essential? And I assume they will want it to be important to the system.
    (For the record, I usually use keys, but if I am dragging around icons, I may as well click them while I'm down there. The system currently has me clicking where I used to use keys :p)

    My main issues were:
    1. New abilities are random. You MUST look to see what they are and where, this requires you to look there no matter what unless you are casting randomly.
    2. I am indeed stacking at this point.

    This meant my combat was basically:
    1 Walk up to enemy
    2 Start stacking
    3 New glyphs appear as fast as I stack them
    4 Use abilties as I stack
    5 Never look up
    6 Hear death noise
    7 Was it me dying or them? Look up.
    8 It was them, hurrah!
    9 Move to next enemy...

    In the interest of learning though, do you move with the mouse and leave the left side of your keyboard alone completely?
     
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  7. graylake21

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    Yeah actually found a thread i think for mouse clickers, having a combat-based click based on char models, instead of 1-0; i didn't really flame it, bumped it just because really... i mean i can see clickers have a rather overt problem with the way this game is set up, if you don't have a newer mouse with custom inputs this would be... rather a pain in the ass
     
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  8. Tahru

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    Mouse click fighting is essential for MMO's with targeting based combat rather than tabbed selection.
     
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  9. graylake21

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    i don't move with the mouse all the time. I'd say I use left hand on wasd and right hand on mouse, and do 1-5 on my left, and 6-10 on my mouse; or if i go left hand on numpad, right hand on mouse, i use the 1-0 on my left hand, right hand on my mouse, and then bind like 'delete,end,page down' to my movement stuff.

    I disagree with stacking until you see a performance bonus, and as far as zoning out entirely for some static fights, at large you know it's a problem :p q and e also double as camera buttons, so really it comes down to just what i'm doing.

    I'm also ambi, so, really it's whatever i gotta do with whatever i'm doing. If I am having a cup of coffee, it's whatever comes naturally, same for example if you're eating or something
     
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  10. graylake21

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    you can use tab?
     
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  11. TEK

    TEK Legend of the Hearth

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    By all means the greater risk of full loot would mean greater reward in the resources and other rare items/materials.
     
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  12. Tahru

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    The reward is called full-loot. There is nothing else needed.
     
  13. Fikule

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    This is my issue though with the current combat.

    I can hit all the keys just fine. I don't need to mouse click, and I can glance to see where they are (Although being able to re-position ability slots would make this even easier). The issue is the stacking and combos, which you say you don't currently use.

    How hard would it be for you if you had to use the system you use now, but also stack and combo everything? For the sake of argument. Because this is the part of the system I think needs work.
     
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  14. rune_74

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    I understand wanting zones for pvp...but when the interesting zones seem to be pvp only I cringe a bit at that. For instance, shardfalls are neat...pvp only....will most of the interesting zones in game be that way? This is pure speculation at this point though.

    I really want some more zones that aren't just forest, desert, and hill areas to adventure in without being forced to go pvp to see some of the more unique areas in game.

    I'm curious how many of these zones are planned? Will some be just copies of others?

    How much time is being eaten up in the process of creating these?

    I have no issues with the idea of full loot areas for those that want it, and the idea of losing items in areas is fine...I'm just concerned with the amount of time that still seems to be required to get to the end result here.
     
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  15. Moiseyev Trueden

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    Wouldn't PvP gear (or free gear for that matter) completely defeat the purpose of the full loot concept that they are wanting? After all, the goal is probably to snipe those not aware enough to realize the risk (because even with pop ups, not everyone reads) and that is the source of all wealth for the full loot economy.
     
  16. rune_74

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    I'm pretty much against this, since the full loot has the potential for groups to benefit in going in this zone and looting fully plus harvesting a large amount of resources. Seems like potential to be very unbalancing.
     
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  17. graylake21

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    technically without an artist change on most of the icons, or even some way to mark them significantly from one another, you have to take your eyes to about mid-level pixel of the card to identify the card. with stacking, i'm not "much" slower but the reason I don't use it has a lot to do with mostly the fact that i have to "toggle" it on. that to me doesn't feel very fluid, and on top of that, it doesn't feel much more potent.
     
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  18. Fikule

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    My word sir, you make it sound like people would purposely ruin days of gathering and crafting for a new player for some quick loot!

    :cool::D
     
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  19. Tahru

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    You are correct but seriously who is going to be stupid enough to go into that zone with anything of value. Full loot PVP games always fail, so rather than letting it fail, lets give it a fighting chance. There is only two choices
    necked or free gear
     
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  20. Fikule

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    Not really played with the R key much tbh. But I had assumed it needed toggling for every ability use? But regardless, I can agree on fluidity.

    I think the main use for it is the focus discount. The extra effect seems more noticable at 5 stacks, but I don't see much difference between 1 and 3 stacks except that 3 stacks is free.
     
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