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Game imbalance is not incentive

Discussion in 'Release 36 Dev+ Feedback Forum' started by Umuri, Nov 8, 2016.

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  1. Vasflam2

    Vasflam2 Avatar

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    THIS IS GREAT NEWS!!!! Keep up the good work Chris!
     
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  2. Berek

    Berek Portalarian Emeritus Dev Emeritus

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    You have some good arguments, but it would be helpful if you could please be more concise with responses. We are trying our best to read feedback, but the added jabs at the devs and extensive explanations with fill words doesn't help.

    To be clear, we are not forcing anyone in one more or another. Games have bonuses for separate modes all the time for very good reasons Chris is trying to outline, this isn't new. Each mode must have different considerations to ensure a fair gameplay field.

    Also recognize that single player is precisely that... single player. It doesn't make sense to complain about having a disadvantage in adventuring alone compared to multiplayer, especially when we're at the same time complaining there is no one even playing in multiplayer, unless you are trying to take advantage of the current way the system is balanced, something we are trying to fix.
     
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  3. Weins201

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    well if you have not sold out yet your "investment" is worth 50% :-(
     
  4. Barugon

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    If it's not fun then why does it exist at all?
     
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  5. 2112Starman

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    Stop and take a breath people. This change makes perfect sence.

    Im at adv lvl 83 right now and I have done it 100% solo. So, you can see that I am a solo player too. I think I have died once in PvE over the past 3 months.

    But I also like to PvP. You should receive PvP bonus to exp for the simple reason that if you PvP, you dont get exp for killing other people and you will die a lot and take a lot of hits to exp for it.

    Every PvP tourney I join, I will die for sure 2 times and take the exp hit for it.

    This change makes perfect sense and really does not effect non-PvP solo players in ANY way. It simple helps people to PvP and deal with their exp loss from death better.
     
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  6. Curt

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    25% bonus means you can obtain the same xp in 4 days instead of 5 thats quite big.

    Picture if they had added a obsidian potion that gave +25% xp. That would lead to outrage and people talking about pay to win

    Now its PvP to +25% xp bonus why should we not feel a similar outrage for this? I know had this been from the beginning so would I NOT placed any money in SOTA
     
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  7. Berek

    Berek Portalarian Emeritus Dev Emeritus

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    Again, keep the emotional jabs out of the conversation or I'll have to start editing posts. The arguments can stand on their own merit, but we're not going to take this to a bickering level, otherwise it should be PMed.

    Ask questions on why we made changes, don't push your suggestions as if they are absolutely correct and you understand everything about our system... which you don't. You need to ask questions when something isn't clear, and then we can have a discussion.
     
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  8. Selene

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    All these mechanics in the game to slow down the gameplay (slow travel off roads on the map, limited bind points, etc) it doesn't make sense to then try and speed it up somewhere else. If I party with another player (+20%exp) and flag for pvp(+25%exp) as long as we play in multi in an unpopular zone, we would gain experience 55% faster than a player in single player. How is that not "forcing you" into a given game mode?
     
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  9. GrayFog

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    Meh, i wouldn't flag for PVP even if you would add an +50% XP bonus.

    And even if i would flag myself PVP, i wouldn't do PVP at all :p

    For now, i don't think you will see the desired effect out of this...
     
  10. 2112Starman

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    Im not sure how you can say this forces you into anything. I probably wont PvP flag in multi to get this bonus because I know if I do, I may actually end up with less exp and probably a whole lot less gold still as I get killed trying to do so.

    The only thing this does is finally give me great help if I choose to flag PvP and engage in PvP... will it be enough to compensate for the exp loss or gold loss when I die? Im not sure it will.
     
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  11. Selene

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    I agree. I think it will be just another thing the min/maxers utilize without creating an actual increase in pvp.
     
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  12. Selene

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    Unless something has changed in the QA version, you don't get decay from pvp deaths.
     
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  13. Bow Vale

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    I needed an incentive to flag, always intended to but what was the point...more risk, no reward...until now.....great move...
     
  14. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    Exactly. The players who want to see more faces in Multiplayer, or have more PvP opportunities, won't get what they want with this change.
     
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  15. redfish

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    Yea, the major issue I'd have is that its not really fixing any of the problems with the game mechanics. Just ignoring that they exist, and providing a min/max carrot for people to follow.
     
  16. 2112Starman

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    That is GREAT news if true!

    One of the reasons I dont multi is that my 5 skull areas are usually saturated with people. The farming nodes are taken and I have to spend far more time running around trying to find spawning mobs. When Im in solo, I can literally move mob to mob and endlessly farm my exp.

    This may actually give me incentive to log into multi and give it a try again. The exp may balance out between the two. I would still be worried though that if I have aggressive people in zone killing me that the exp bonus may not be enough and I may not be able to afford the gold to pay the oracle for stuff I lose.

    I still say its a good move. IT gives me an avenue to actually flag PvP and give it a try for the first time.
     
  17. GrayFog

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    Now if you give a +25% XP bonus to multiplayer, but without the requirement to PVP flag, that might help to increase the multiplayer population.
    But the PVP flag thing pretty much already destroyed it for me :p
     
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  18. Weins201

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    Now not only do I have to flag PvP but I have to also make my whole world PvP enabled , or I sacrifice 25%$ exp???

    Here is a statement I received from the Dev team long ago

    But once the game is launched, players who want absolutely nothing to do with PvP will never find a need to enter them. The only items that would be exclusive to those areas are those which would only benefit a PvPer.

    Please do not try and lawyer a way out of it but you either play PvP or give up 25% exp - bad bad idea
     
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  19. Bow Vale

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    and save all that ransom money you would have to pay......seems a fair trade off to me....
    If you think the 25% extra xp, is better for you than what you would lose, then flag...still have a choice to what suits you and your playstyle better
     
  20. Solazur

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    I'm missing this... People that want and enjoy PVP get to do PVP.. why should they get a special reward for it? Where is my special reward for the char that only wants to craft?
     
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