Shroud of the Avatar has an amazing in-game consumable for player event holders -- the Potion of Temporary GM Powers! Players wishing to enhance their in-game community event by having GM Powers at their disposal need to do the following: Post the details of the in-game community event in either the One-Time Events or Recurring Events forums. Contact Elgarion on the forums to request a potion for your event. Also provide a link to the event forum thread. Please keep in mind, we will be closely monitoring use of these potions. Any reported abuse will get thoroughly investigated. If we find there was abuse in use of these potions, the event holder will no longer be eligible to receive any Potions of Temporary GM Powers. Here's a list of the current powers provided by the Potion of Temporary GM Powers: (Syntax Key: <> = require parameter, [ | ] = parameter choices) /teleport <x y z> - Moves the Player GM to specified coordinate within the zone. (Do not use commas!) /fly (or /slew) - allows a Player GM to fly within the scene. /slew again will drop player at new location. BEWARE! do not disable slew from high altitude ... Death is not pretty. TIP: try using the mouse wheel to change speed while flying) /summonplayer <playername> - Where playername is the character name to summon. Summons a player to your exact location. (summoned player will experience a loading screen) TIP: For better immersion, take a step or two away from where you were when summoning, so they don't appear on top of you! /timescale <#> - Where # = the speed to set. range: (0-4, and fractions within) for example: 2 doubles the speed of the scene, where .5 will set half speed. /ghost <true|false> - using the "true" option makes the Player GM invisible. To become visible again, issue the command again with "false" or without an option. /teleportto <playername> - Moves the Player GM to exact location of target player as long as the player is in the same scene as you. /zoneto <playername> - Teleport the Player GM to another player who is in a different scene /resurrect <[playername|me]> - Brings another player or yourself back from the dead /setweather <[Clear|LightClouds|HeavyClouds|LightPrecipitation|HeavyPrecipitation|Storm|Foggy]> For summoning monsters, use the following syntax: /summonmonster <# creaturename> <creaturepath> Example: /summonmonster 1 Monsters/Animals/Cat_Black_Offer.prefab Known Issues & Work Arounds: When summoned minions are defeated, they still count against the summon quantity restrictions until the corpses disappear. If the GM Potion user does a /summonplayer <your own name>, it will reset the scene for you without moving you from your current location, thus allowing you to summon again (though you'll still need to /ghost true every time). Creature Path List: Monsters/Animals/Cat_Black_Offer.prefab Monsters/Animals/Cat_Calico.prefab Monsters/Animals/Cat_Siamese_Offer.prefab Monsters/Animals/Cat_Tabby.prefab Monsters/Animals/Chicken.prefab Monsters/Animals/Cow.prefab Monsters/Animals/Doe.prefab Monsters/Animals/Dog_GreatDane_Grey_Offer.prefab Monsters/Animals/Dog_GreatDane_Offer.prefab Monsters/Animals/Dog_Greyhound_Brindle_Offer.prefab Monsters/Animals/Dog_Greyhound_Miniature.prefab Monsters/Animals/Dog_Greyhound_Offer.prefab Monsters/Animals/Dog_HuskyMutt.prefab Monsters/Animals/Dog_Rottweiler_Offer.prefab Monsters/Animals/Dog_Rottweiler_White_Offer.prefab Monsters/Animals/Dog_ShepherdMutt.prefab Monsters/Animals/Duck_Mallard.prefab Monsters/Animals/Foal_Bay.prefab Monsters/Animals/Foal_Blanket.prefab Monsters/Animals/Foal_Palomino.prefab Monsters/Animals/Horse_Bay_Brown.prefab Monsters/Animals/Horse_Blanket_Mix1.prefab Monsters/Animals/Horse_Palomino_Tan1.prefab Monsters/Animals/Pig.prefab Monsters/Animals/Rabbit.prefab Monsters/Animals/Reindeer_Offer.prefab Monsters/Animals/Sheep.prefab Monsters/Animals/Squirrel.prefab Monsters/Animals/Stag.prefab Monsters/Animals/Turkey.prefab Monsters/Automatons/Automaton_Assassin_T08.prefab Monsters/Automatons/Automaton_Assassin_T10.prefab Monsters/Automatons/OracleAutomaton_T00.prefab Monsters/Bears/Bear_T01_Brown.prefab Monsters/Bears/Bear_T02_BrownLarge.prefab Monsters/Bears/Bear_T03_Grizzly.prefab Monsters/Bears/Bear_T04_Polar.prefab Monsters/Bears/Bear_T05_GrizzlyLarge.prefab Monsters/Bears/Bear_T05_PolarLarge.prefab Monsters/Bears/Bear_T06_Patriarch.prefab Monsters/Bears/Bear_T08_BrownFerocious.prefab Monsters/Bears/Bear_T08_Obsidian.prefab Monsters/Bears/Bear_T10_GrizzlyFerocious.prefab Monsters/Bears/Bear_T10_ObsidianLarge.prefab Monsters/Bears/Bear_T10_PatriarchFerocious.prefab Monsters/Bears/Bear_T10_PolarFerocious.prefab Monsters/Bears/Bear_T13_ObsidianFerocious.prefab Monsters/Bears/Bear_T15_GrizzlyDestroyer.prefab Monsters/Bears/Bear_T15_ObsidianDestroyer.prefab Monsters/Bears/Bear_T15_PolarDestroyer.prefab Monsters/Bears/Bear_T18_PolarMutilator.prefab Monsters/Boars/Boar_T01_Baby.prefab Monsters/Boars/Boar_T02_Small.prefab Monsters/Boars/Boar_T03_Normal.prefab Monsters/Boars/Boar_T04_Large.prefab Monsters/Boars/Boar_T05_Grand.prefab Monsters/Boars/Boar_T06_GrandOld.prefab Monsters/Boars/Boar_T08_Obsidian.prefab Monsters/Boars/Boar_T10_Razorback.prefab Monsters/Boars/Boar_T12_ObsidianFerocious.prefab Monsters/Boars/Boar_T15_RazorbackDestroyer.prefab Monsters/Cabalist/Cabalist_Avara.prefab Monsters/Cabalist/Cabalist_Corpus.prefab Monsters/Cabalist/Cabalist_Dolus.prefab Monsters/Cabalist/Cabalist_DolusCP.prefab Monsters/Cabalist/Cabalist_Fastus.prefab Monsters/Cabalist/Cabalist_FastusCP.prefab Monsters/Cabalist/Cabalist_Indigno.prefab Monsters/Cabalist/Cabalist_IndignoCP.prefab Monsters/Cabalist/Cabalist_Nefario.prefab Monsters/Cabalist/Cabalist_Nefas.prefab Monsters/Cabalist/Cabalist_Temna.prefab Monsters/Cabalist/Cabalist_TemnaCP.prefab Monsters/Cats/Cat_Clockwork_T08.prefab Monsters/Cats/Cat_Clockwork_T10.prefab Monsters/Crocodiles/Crocodile_T01.prefab Monsters/Crocodiles/Crocodile_T02.prefab Monsters/Crocodiles/Crocodile_T03.prefab Monsters/Crocodiles/Crocodile_T04.prefab Monsters/Crocodiles/Crocodile_T05.prefab Monsters/Crocodiles/Crocodile_T10.prefab Monsters/Crocodiles/Crocodile_T12.prefab Monsters/Crocodiles/Unique/Crocodile_T12_SpawnOfSobek.prefab Monsters/Daemon/Daemon_B14.prefab Monsters/Daemon/Daemon_B15.prefab Monsters/DeathBunny/BunnyOfDeathAndDestruction_B10.prefab Monsters/DeathBunny/BunnyOfDeathAndDestruction_T10.prefab Monsters/Dev/ChaosVortex.prefab Monsters/Dogs/Dog_Clockwork_T08.prefab Monsters/Dogs/Dog_Clockwork_T10.prefab Monsters/Dragons/Dragon_B10_Red.prefab Monsters/Dragons/Dragon_B10_Yellow.prefab Monsters/Dragons/Dragon_B11_Blue.prefab Monsters/Dragons/Dragon_B11_Green.prefab Monsters/Dragons/Dragon_B12_Orange.prefab Monsters/Dragons/Dragon_B12_White.prefab Monsters/Dragons/Dragon_B13_Black.prefab Monsters/Dragons/Dragon_B13_Clockwork.prefab Monsters/Dragons/Dragon_B13_Purple.prefab Monsters/Dragons/Dragon_B15_BlackAncient.prefab Monsters/Dragons/Dragon_B15_BlueAncient.prefab Monsters/Dragons/Dragon_B15_Clockwork.prefab Monsters/Dragons/Dragon_B15_Clockwork_Blackened.prefab Monsters/Dragons/Dragon_B15_Clockwork_Bronze.prefab Monsters/Dragons/Dragon_B15_Clockwork_Gold.prefab Monsters/Dragons/Dragon_B15_Comet.prefab Monsters/Dragons/Dragon_B15_GreenAncient.prefab Monsters/Dragons/Dragon_B15_OrangeAncient.prefab Monsters/Dragons/Dragon_B15_PurpleAncient.prefab Monsters/Dragons/Dragon_B15_RedAncient.prefab Monsters/Dragons/Dragon_B15_WhiteAncient.prefab Monsters/Dragons/Dragon_B15_WhiteAncient_Ulfheim.prefab Monsters/Dragons/Dragon_B15_YellowAncient.prefab Monsters/Dragons/Dragon_Baby_T08_Black.prefab Monsters/Dragons/Dragon_Baby_T08_Blue.prefab Monsters/Dragons/Dragon_Baby_T08_Green.prefab Monsters/Dragons/Dragon_Baby_T08_Orange.prefab Monsters/Dragons/Dragon_Baby_T08_Purple.prefab Monsters/Dragons/Dragon_Baby_T08_Red.prefab Monsters/Dragons/Dragon_Baby_T08_White.prefab Monsters/Dragons/Dragon_Baby_T08_Yellow.prefab Monsters/Elementals/AirElemental_T05.prefab Monsters/Elementals/CopperGolem_T03.prefab Monsters/Elementals/EarthElemental_T05.prefab Monsters/Elementals/FireElemental_T05.prefab Monsters/Elementals/FireElemental_T10_SummonFireQuest.prefab Monsters/Elementals/IceElemental_T05.prefab Monsters/Elementals/LavaGolem_T03.prefab Monsters/Elementals/ObsidianGolem_B12.prefab Monsters/Elementals/ObsidianGolem_T03.prefab Monsters/Elementals/ObsidianGolem_T05.prefab Monsters/Elementals/ObsidianGolem_T10.prefab Monsters/Elementals/ObsidianGolem_T15.prefab Monsters/Elementals/SandElemental_T05.prefab Monsters/Elementals/WaterElemental_T05.prefab Monsters/Elementals/WaterElemental_T06.prefab Monsters/Elementals/WaterElemental_T08.prefab Monsters/Elves/Elf_Caster_CP08.prefab Monsters/Elves/Elf_Caster_CP08_OE.prefab Monsters/Elves/Elf_Caster_CP10.prefab Monsters/Elves/Elf_Caster_CP10_OE.prefab Monsters/Elves/Elf_Caster_T00.prefab Monsters/Elves/Elf_Caster_T01.prefab Monsters/Elves/Elf_Caster_T02.prefab Monsters/Elves/Elf_Caster_T03.prefab Monsters/Elves/Elf_Caster_T04.prefab Monsters/Elves/Elf_Caster_T04_ObsidianEye.prefab Monsters/Elves/Elf_Caster_T05.prefab Monsters/Elves/Elf_Caster_T05_ObsidianEye.prefab Monsters/Elves/Elf_Caster_T06.prefab Monsters/Elves/Elf_Caster_T06_ObsidianEye.prefab Monsters/Elves/Elf_Caster_T08.prefab Monsters/Elves/Elf_Caster_T08_ObsidianEye.prefab Monsters/Elves/Elf_Caster_T10.prefab Monsters/Elves/Elf_Caster_T10_ObsidianEye.prefab Monsters/Elves/Elf_Caster_T12_ObsidianEye.prefab Monsters/Elves/Elf_Caster_T15_ObsidianEye.prefab Monsters/Elves/Elf_Melee_CP06.prefab Monsters/Elves/Elf_Melee_CP06_OE.prefab Monsters/Elves/Elf_Melee_CP08.prefab Monsters/Elves/Elf_Melee_CP08_OE.prefab Monsters/Elves/Elf_Melee_CP10.prefab Monsters/Elves/Elf_Melee_CP10_OE.prefab Monsters/Elves/Elf_Melee_CP15_ObsidianEyeEliteGuard.prefab Monsters/Elves/Elf_Melee_T00.prefab Monsters/Elves/Elf_Melee_T01.prefab Monsters/Elves/Elf_Melee_T01_1H_Spear.prefab Monsters/Elves/Elf_Melee_T02.prefab Monsters/Elves/Elf_Melee_T02_1H_Hammer.prefab Monsters/Elves/Elf_Melee_T03.prefab Monsters/Elves/Elf_Melee_T03_1H_Hammer.prefab Monsters/Elves/Elf_Melee_T04.prefab Monsters/Elves/Elf_Melee_T04_ObsidianEye.prefab Monsters/Elves/Elf_Melee_T05.prefab Monsters/Elves/Elf_Melee_T05_ObsidianEye.prefab Monsters/Elves/Elf_Melee_T05_Tartarus.prefab Monsters/Elves/Elf_Melee_T06.prefab Monsters/Elves/Elf_Melee_T06_ObsidianEye.prefab Monsters/Elves/Elf_Melee_T08.prefab Monsters/Elves/Elf_Melee_T08_ObsidianEye.prefab Monsters/Elves/Elf_Melee_T10.prefab Monsters/Elves/Elf_Melee_T10_ObsidianEye.prefab Monsters/Elves/Elf_Melee_T12_ObsidianEye.prefab Monsters/Elves/Elf_Melee_T15_ObsidianEye.prefab Monsters/Elves/Elf_Melee_T15_ObsidianEyeEliteGuard.prefab Monsters/Elves/Elf_Ranged_CP06.prefab Monsters/Elves/Elf_Ranged_CP06_OE.prefab Monsters/Elves/Elf_Ranged_CP08.prefab Monsters/Elves/Elf_Ranged_CP08_OE.prefab Monsters/Elves/Elf_Ranged_CP10.prefab Monsters/Elves/Elf_Ranged_CP10_OE.prefab Monsters/Elves/Elf_Ranged_T00.prefab Monsters/Elves/Elf_Ranged_T01.prefab Monsters/Elves/Elf_Ranged_T02.prefab Monsters/Elves/Elf_Ranged_T03.prefab Monsters/Elves/Elf_Ranged_T04.prefab Monsters/Elves/Elf_Ranged_T04_ObsidianEye.prefab Monsters/Elves/Elf_Ranged_T05.prefab Monsters/Elves/Elf_Ranged_T05_ObsidianEye.prefab Monsters/Elves/Elf_Ranged_T06.prefab Monsters/Elves/Elf_Ranged_T06_ObsidianEye.prefab Monsters/Elves/Elf_Ranged_T08.prefab Monsters/Elves/Elf_Ranged_T08_ObsidianEye.prefab Monsters/Elves/Elf_Ranged_T10.prefab Monsters/Elves/Elf_Ranged_T10_ObsidianEye.prefab Monsters/Elves/Elf_Ranged_T12_ObsidianEye.prefab Monsters/Elves/Elf_Ranged_T15_ObsidianEye.prefab Monsters/Elves/Tiny_Elf_Child.prefab Monsters/Elves/Unique/Elf_Melee_T04_VerdantisMines.prefab Monsters/Elves/Unique/Elf_Melee_T05_VerdantisMines.prefab Monsters/Elves/Unique/Elf_Ranged_T05_VerdantisMines.prefab Monsters/Ep2/Automatons/Automaton_Assassin_0.prefab Monsters/Ep2/Bears/Bear_Grizzly_0.prefab Monsters/Ep2/Bears/Bear_Grizzly_1.prefab Monsters/Ep2/Bears/Bear_Grizzly_2.prefab Monsters/Ep2/Bears/Bear_Grizzly_3.prefab Monsters/Ep2/Boars/Boar_Razorback_0.prefab Monsters/Ep2/Boars/Boar_Razorback_1.prefab Monsters/Ep2/Boars/Boar_Razorback_2.prefab Monsters/Ep2/Boars/Boar_Razorback_3.prefab Monsters/Ep2/Corpions/Scorpion_0.prefab Monsters/Ep2/Corpions/Scorpion_1.prefab Monsters/Ep2/Corpions/Scorpion_2.prefab Monsters/Ep2/Corpions/Scorpion_3.prefab Monsters/Ep2/Corpions/Scorpion_DarkstarrDestroyer_0.prefab Monsters/Ep2/Corpions/Scorpion_DarkstarrDestroyer_1.prefab Monsters/Ep2/Corpions/Scorpion_DarkstarrDestroyer_2.prefab Monsters/Ep2/Corpions/Scorpion_DarkstarrDestroyer_3.prefab Monsters/Ep2/Corpions/Scorpion_Ghost_0.prefab Monsters/Ep2/Corpions/Scorpion_Ghost_1.prefab Monsters/Ep2/Corpions/Scorpion_Ghost_2.prefab Monsters/Ep2/Corpions/Scorpion_Ghost_3.prefab Monsters/Ep2/Crocodiles/Crocodile_0.prefab Monsters/Ep2/Crocodiles/Crocodile_1.prefab Monsters/Ep2/Crocodiles/Crocodile_2.prefab Monsters/Ep2/Crocodiles/Crocodile_3.prefab Monsters/Ep2/Daemon/Daemon_0.prefab Monsters/Ep2/Dragon/Dragon_BlackAncient_0.prefab Monsters/Ep2/Dragon/Dragon_Clockwork_0.prefab Monsters/Ep2/Dragon/Dragon_Comet_0.prefab Monsters/Ep2/Dragon/Dragon_Red_0.prefab Monsters/Ep2/Elves/Elf_Caster_0.prefab Monsters/Ep2/Elves/Elf_Caster_1.prefab Monsters/Ep2/Elves/Elf_Caster_2.prefab Monsters/Ep2/Elves/Elf_Caster_3.prefab Monsters/Ep2/Elves/Elf_Melee_0.prefab Monsters/Ep2/Elves/Elf_Melee_1.prefab Monsters/Ep2/Elves/Elf_Melee_2.prefab Monsters/Ep2/Elves/Elf_Melee_3.prefab Monsters/Ep2/Elves/Elf_Ranged_0.prefab Monsters/Ep2/Elves/Elf_Ranged_1.prefab Monsters/Ep2/Elves/Elf_Ranged_2.prefab Monsters/Ep2/Elves/Elf_Ranged_3.prefab Monsters/Ep2/Fauns/Faun_0.prefab Monsters/Ep2/Fauns/Faun_1.prefab Monsters/Ep2/Fauns/Faun_2.prefab Monsters/Ep2/Fauns/Faun_3.prefab Monsters/Ep2/Ghosts/GhostHumanoid_00.prefab Monsters/Ep2/Ghosts/GhostHumanoid_01.prefab Monsters/Ep2/Ghosts/GhostHumanoid_02.prefab Monsters/Ep2/Ghosts/GhostHumanoid_03.prefab Monsters/Ep2/GuardianAnimals/GuardianAnimal_Bear.prefab Monsters/Ep2/GuardianAnimals/GuardianAnimal_Stag.prefab Monsters/Ep2/GuardianAnimals/GuardianAnimal_Wolf.prefab Monsters/Ep2/Human/Barbarian/Barbarian_Archer.prefab Monsters/Ep2/Human/Barbarian/Barbarian_ArcherBoss.prefab Monsters/Ep2/Human/Barbarian/Barbarian_ArcherBossPrime.prefab Monsters/Ep2/Human/Barbarian/Barbarian_ArcherEasy.prefab Monsters/Ep2/Human/Barbarian/Barbarian_ArcherHeavy.prefab Monsters/Ep2/Human/Barbarian/Barbarian_Fighter.prefab Monsters/Ep2/Human/Barbarian/Barbarian_FighterBoss.prefab Monsters/Ep2/Human/Barbarian/Barbarian_FighterBossPrime.prefab Monsters/Ep2/Human/Barbarian/Barbarian_FighterEasy.prefab Monsters/Ep2/Human/Barbarian/Barbarian_FighterHeavy.prefab Monsters/Ep2/Human/Barbarian/Barbarian_Mage.prefab Monsters/Ep2/Human/Barbarian/Barbarian_MageBoss.prefab Monsters/Ep2/Human/Barbarian/Barbarian_MageBossPrime.prefab Monsters/Ep2/Human/Barbarian/Barbarian_MageHeavy.prefab Monsters/Ep2/Human/Barbarian/Barbarian_Shaman.prefab Monsters/Ep2/Human/Barbarian/Barbarian_ShamanBoss.prefab Monsters/Ep2/Human/Barbarian/Barbarian_ShamanBossPrime.prefab Monsters/Ep2/Human/Barbarian/Barbarian_ShamanHeavy.prefab Monsters/Ep2/Human/Plunderer/Human_Caster_Plunderer_0.prefab Monsters/Ep2/Human/Plunderer/Human_Caster_Plunderer_1.prefab Monsters/Ep2/Human/Plunderer/Human_Caster_Plunderer_2.prefab Monsters/Ep2/Human/Plunderer/Human_Caster_Plunderer_3.prefab Monsters/Ep2/Human/Plunderer/Human_Melee_Plunderer_0.prefab Monsters/Ep2/Human/Plunderer/Human_Melee_Plunderer_1.prefab Monsters/Ep2/Human/Plunderer/Human_Melee_Plunderer_2.prefab Monsters/Ep2/Human/Plunderer/Human_Melee_Plunderer_3.prefab Monsters/Ep2/Human/Plunderer/Human_Ranged_Plunderer_0.prefab Monsters/Ep2/Human/Plunderer/Human_Ranged_Plunderer_1.prefab Monsters/Ep2/Human/Plunderer/Human_Ranged_Plunderer_2.prefab Monsters/Ep2/Human/Plunderer/Human_Ranged_Plunderer_3.prefab Monsters/Ep2/Liches/Lich_Caster_0.prefab Monsters/Ep2/Liches/Lich_Caster_1.prefab Monsters/Ep2/Liches/Lich_Caster_2.prefab Monsters/Ep2/Liches/Lich_Caster_3.prefab Monsters/Ep2/Liches/Lich_Caster_Comet_0.prefab Monsters/Ep2/Liches/Lich_Caster_Comet_1.prefab Monsters/Ep2/Liches/Lich_Caster_Comet_2.prefab Monsters/Ep2/Liches/Lich_Caster_Comet_3.prefab Monsters/Ep2/Liches/Lich_Melee_0.prefab Monsters/Ep2/Liches/Lich_Melee_1.prefab Monsters/Ep2/Liches/Lich_Melee_2.prefab Monsters/Ep2/Liches/Lich_Melee_3.prefab Monsters/Ep2/Liches/Lich_Ranged_0.prefab Monsters/Ep2/Liches/Lich_Ranged_1.prefab Monsters/Ep2/Liches/Lich_Ranged_2.prefab Monsters/Ep2/Liches/Lich_Ranged_3.prefab Monsters/Ep2/Monkeys/Monkey_Shock_0.prefab Monsters/Ep2/Monkeys/Monkey_Shock_2.prefab Monsters/Ep2/Satyrs/Satyr_Caster_0.prefab Monsters/Ep2/Satyrs/Satyr_Caster_1.prefab Monsters/Ep2/Satyrs/Satyr_Caster_2.prefab Monsters/Ep2/Satyrs/Satyr_Caster_3.prefab Monsters/Ep2/Satyrs/Satyr_Melee_0.prefab Monsters/Ep2/Satyrs/Satyr_Melee_1.prefab Monsters/Ep2/Satyrs/Satyr_Melee_2.prefab Monsters/Ep2/Satyrs/Satyr_Melee_3.prefab Monsters/Ep2/Satyrs/Satyr_Ranged_0.prefab Monsters/Ep2/Satyrs/Satyr_Ranged_1.prefab Monsters/Ep2/Satyrs/Satyr_Ranged_2.prefab Monsters/Ep2/Satyrs/Satyr_Ranged_3.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Bear.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Bear_1.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Bear_2.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Bear_3.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Scorpion.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Scorpion_1.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Scorpion_2.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Scorpion_3.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Spider.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Spider_1.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Spider_2.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Spider_3.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Wolf.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Wolf_1.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Wolf_2.prefab Monsters/Ep2/ShadowAnimals/ShadowAnimal_Wolf_3.prefab Monsters/Ep2/Skeleton/Skeleton_Caster_0.prefab Monsters/Ep2/Skeleton/Skeleton_Caster_1.prefab Monsters/Ep2/Skeleton/Skeleton_Caster_2.prefab Monsters/Ep2/Skeleton/Skeleton_Caster_3.prefab Monsters/Ep2/Skeleton/Skeleton_Melee_0.prefab Monsters/Ep2/Skeleton/Skeleton_Melee_1.prefab Monsters/Ep2/Skeleton/Skeleton_Melee_2.prefab Monsters/Ep2/Skeleton/Skeleton_Melee_3.prefab Monsters/Ep2/Skeleton/Skeleton_Ranged_0.prefab Monsters/Ep2/Skeleton/Skeleton_Ranged_1.prefab Monsters/Ep2/Skeleton/Skeleton_Ranged_2.prefab Monsters/Ep2/Skeleton/Skeleton_Ranged_3.prefab Monsters/Ep2/Spiders/Spider_Red_0.prefab Monsters/Ep2/Spiders/Spider_Red_1.prefab Monsters/Ep2/Spiders/Spider_Red_2.prefab Monsters/Ep2/Spiders/Spider_Red_3.prefab Monsters/Ep2/Spiders/Spider_Wolf_Warp_0.prefab Monsters/Ep2/Spiders/Spider_Wolf_Warp_1.prefab Monsters/Ep2/Spiders/Spider_Wolf_Warp_2.prefab Monsters/Ep2/Spiders/Spider_Wolf_Warp_3.prefab Monsters/Ep2/Troll/Troll_0.prefab Monsters/Ep2/Wolves/Wolf_Timber_0.prefab Monsters/Ep2/Wolves/Wolf_Timber_1.prefab Monsters/Ep2/Wolves/Wolf_Timber_2.prefab Monsters/Ep2/Wolves/Wolf_Timber_3.prefab Monsters/Ep2/Zombies/Zombie_Fast_0.prefab Monsters/Ep2/Zombies/Zombie_Fast_1.prefab Monsters/Ep2/Zombies/Zombie_Fast_2.prefab Monsters/Ep2/Zombies/Zombie_Fast_3.prefab Monsters/Ep2/Zombies/Zombie_F_0.prefab Monsters/Ep2/Zombies/Zombie_F_1.prefab Monsters/Ep2/Zombies/Zombie_F_2.prefab Monsters/Ep2/Zombies/Zombie_F_3.prefab 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I would like to see a command like: /teleportplayer <playername> - Moves the target player to exact location of Player GM as long as the player is in the same scene as you. No need for loading screen of summon command if the players are in the same zone. ... and yes the list of creature names GMs can summon would be handy, have not seen Vortex Llamas in a while. PS: How long does the effect of the potion last? Is it one hour?
Duration is an important question as above, a couple commands I would consider very valuable for adventure design would be the ability to disguise as any creature, (you could effectively become a character in game and conduct yourself accordingly. (especially being able to talk as that character!) 2, being able to set your stats according to the characters you are DMing for. "come and get me!" kind of thing? 3, being able to place an object on the ground, if invisible you could place a note on the ground as a hint that blew in on the wind etc etc.
Updated the syntax for summoning creatures, provided an example command for a summon, and provided the list of creature paths required for the summon. I'll tag anyone that's asked me about the summon commands lately (that I can recall)... @Phamyns @Xee @Boris Mondragon @CatherineRose @Alleine Dragonfyre (maybe you did?)
My point of view on this project stems from the old PVP battles we used to have. From either an RP or Non RP scenario two leaders can pick a max of 12 fighters including a leader with GM Powers. Pick a time/place for the meeting/war and now you have the ability to create mini-wars as a starting point of something greater. Something for guild leaders to look at. R/Boris/El Pirata.
Yes please! I will also let @Ciinen (Drizzet Dragonfyre) know you're looking for feedback about summoning stuffs
Got some advice from a GM Potion User (@Arkah EMPstrike ) Known Issues & Work Arounds: When summoned minions are defeated, they still count against the summon quantity restrictions until the corpses disappear. If the GM Potion user does a /summonplayer <your own name>, it will reset the scene for you without moving you from your current location, thus allowing you to summon again (though you'll still need to /ghost true every time). It's now posted in the main instructions above.
Are we allowed to make suggestions? What about a "set time of day" command? So that we could set it to day or night.
Changing the time affects significant game mechanics which makes all commands like that, even our GM commands, only affect the time of day for the client's view. So basically I can turn it day time, but only for the purposes of screenshots. Everyone else would still see it as night. Not sure if that would be a helpful feature for events. (But nice for screenies )