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Ghosts of Players in Scenes

Discussion in 'Wishlist Requests' started by Traveller13, Jul 16, 2020.

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  1. Traveller13

    Traveller13 Bug Hunter

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    I've recently spent time in the Elysium Mine gathering silver and XP's for master working. I encountered the ghosts there, wondering where they came from. I then noticed player skeletons scattered about, which gave me an idea. The idea being to have ghosts spawn in a scene for each player skeleton in the scene. They will keep spawning while the player skeleton remains in the scene.

    Spawn location: Basic design, some designated location in the quadrant/sector of the scene in which the skeleton is located. Advanced design, spawn at the skeleton.

    Toughness: Base design, toughness based on level of scene. Advanced design, toughness based on strength of the character.

    Combat: Base design, ghosts bark out "OOOoooOOO" during combat. Advanced design, ghost of a player goes all John McEnroe on the player, barking out, "You idiot!", "You moron!", "You incompetent jerk!", while combating the player.
     
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  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    there was code for something similar (zombies spawning from players who die of plague while in the zone) when there was zombie plague, but it may have rotted by now.
     
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