The bit that you're missing is that people already do this -now- by using trade chat, forums, discord, external websites, etc. to identify where things are at lowest prices. So your argument, that access to/availability of/ease of getting stuff will ruin the game, doesn't really work unless a player arbitrarily chooses to "not use available tools and not talk to anyone, and only buy stuff from vendors I happen to run across" which isn't a realistic limiter. Yes, a global search will cause item prices to drop as the playerbase works out appropriate values for these items based on usefulness, effort to get, etc. These are natural market forces that should be happening that are stifled by the lack of sufficient infrastructure/systems. To me this is a very good thing, it helps people know what things are worth, it helps new folks know what will be lucrative to go and get and try to sell, and its real time data on pricing fluctuations. It will make it easy to see market impacts of dev changes which are often significant, and help identify low demand/low utilisation items for future implementations/loot/recipes. The Race to the Bottom - this already happens in the absence of a global listing, it just happens a lot more slowly. People realise things aren't selling, and lower prices - but don't have the real-time tool to identify when they are higher priced. Is my stuff not selling because its too expensive, or is it not selling because nobody knows its here? Because there is no demand for these items? This just adds a level of frustration that isn't necessary especially with the vendor UI being as cumbersome as it is to make changes to listings. The thing about the race to the bottom is, the bottom is where the community decides it is. Things with little use/utility will probably end up selling for a gold over NPC price because they aren't useful. For a lot of commodities, we're already there despite having no central market, it just took awhile for everyone to figure it out. If you're talking about a particular commodity, like say, wood which has a lot of uses - I'd say there's no danger in wood becoming worthless, central market or not. Its needed for too many things. The price will adjust itself to the lowest point at which people feel like its worth it to farm wood for the purpose of selling it, and no lower than that. That threshold's different for everyone. I'd go farm wood for say, 100g per log, but not for 75g per log, I'll keep my wood or use it. Price drops, people move on to different things, supply decreases. As supply decreases, if demand does not change, price will start creeping up until people decide its lucrative to go farm wood. This is how the economy is meant to work. And the other side of the coin, is the race to the top. We have buy order functionality, and assuming devs can sort it so people can sell to players like they sell to npcs (ie, as many items as they have not fixed quantity stacks) we have a great opportunity to witness the reverse. Someone's buying wood for 80, someone else wants wood, sees someone paying 80, offers 81, and so on. Price will creep up as long as demand is there. If everyone decides to go become a lumberjack to take advantage of that, price will go back down to where people say hm, maybe lumberjacking isn't such a great idea this week. Over the long term, with both buy and sell orders, prices tend to stabilize based on the perceived value of a player's time and effort. The value of player time/effort is something SORELY MISSING in Sota and its a big reason why our economy simply doesn't work. The only real argument I can see against global listing would be from the folks who already have front-and-center visibility and use the fact that nobody can find their competition (or the fact that nobody bothers to try and compete because there's no way for them to do so without visibility) without going through several hours of tedium or using external-to-game methods, as a way to essentially hold a monopoly on commodities. Need something? go to big market town, someone will have it, you'll pay a lot more, but if your time is valuable to you, its good enough. So take Bob, the new player, he'd be happy to sell me that stuff cheaper and he probably needs a good way to make gold, but there's no way for Bob to know that I'm buying and no way for me to find Bob's shop. Bob eventually realizes he either needs to sell to a reseller, use 3rd party utililities, or just forget about participating in the economy. The majority of people I know who has played sota for any amount of time eventually end up like Bob. They just stop bothering, and only throw stuff on a vendor in front of their house at random prices (which may sit there languishing for years) as a half-hearted effort, or just start giving stuff away because trying to participate in the market is a really poor way to make gold unless you want to manage a stall in a big market town and deal with all the blockers in the system. And I mean, I get it. There are those who have invested a lot of time and effort in CIRCUMVENTING the lack of market tools to carve out a foothold in the economy, and I get why a global listing threatens what they've achieved. But we have to look at what is better for the most players, particularly in a game that is struggling to retain players who get frustrated by the baffling lack of core systems like this one. And I'm completely confident that the people who figured out how to come up on top with no system at all will still figure out how to come up on top - they're playing a market game, and will still be able to do so, just the rules will be a bit different and will force a more fair playing field. That and, establishing a brand and customer base, window shopping, all of these things wont go away completely. We're not talking about buy-from-listing-interface, we're talking about show-me-where-to-go. There's still plenty of potential and benefit to manned stores, attractive storefronts, easy to navigate layouts, well labelled organized vendors, to encourage impulse shopping for things people didn't know they needed. People only use a search for finding something specific. Except now, when you are out browsing around and you see something that catches your eye, you'd have a way to see its relative value compared to elsewhere. Chances are, if its a small price difference, I'll pay more to buy what's in front of me to not have to sit through 4 more load screens to go somewhere else. Or I'll pay more to support a vendor who does a good job, maintains reliable stock levels for things I need, and is a fair trader, or is closer to where I live or where I'm headed. I just don't get what people are so afraid of. Market manipulation? Its already happening. Was evident looking at sales data from the receipts website. Some people like to play the market. The only difference is with real time data these things will be more obvious.