I wish, Skyo. Oh, how I wish. I've been looking for such information for months. As far as I know, it doesn't exist. You get the joy of buying them and "testing" them all out yourself, I guess? I'm being sarcastic, there, sorry. All the skills should have an option to see what they would be at 100 or 80 or whatever value Portalarium expects the average casual player will get them to. Or Like Goblinworks, during Early Access to Pathfinder Online, Portalarium could simply post the spreadsheets containing all skill progressions on Google Docs. https://docs.google.com/spreadsheet...0wY8Wg6n8Uoo/edit?pref=2&pli=1#gid=1308663819 https://drive.google.com/folderview?id=0B0THpTRVitJ7clFtVi1lZWptekk&usp=sharing#list Or We can just wait for them to be reversed from single-player-offline and posted on a third party website, after July 28th, 2016.
While not GM, here's some data points for some skill progression, so people can at least attempt to extrapolate where they might end up at higher levels: Adventure Level 34, STR 32, Dex 10, INT 10, no stats on armor, only crit chance on weapon. Taming Refresh: 16.7% @20, 17.5% @21 (~12 minutes instead of ~15) Concentration: -8% @20, -8.4% @21 (-47.5 focus instead of -50) Combat Training: +2 Tame Level Bonus @27, +3 Tame Level Bonus @28 (+1 to +2 @17) Earth Stone Fist: 9-26 @32, 9-26 @33 Obsidian Arrow: 7-22 @22, 7-22 @23 w/ +20 Earth Attunement: Stone Fist: 11-31 @32, 11-31 @33 Obsidian Arrow: 9-26 @22, 9-26@23 Tactics Healthy: +30 HP @30, +31 HP @31 Train Strength: +22 STR @44, +22 STR @45 Defensive Stance: +11.0 Dmg Resistance for 60 sec, -20% attack speed for 60 sec, +22.0 Damage Deflection Bonus for 60 sec @10, +11.1 Dmg Resistance for 60 sec, -20% attack speed for 60 sec, +22.2 Damage Deflection Bonus for 60 sec @11 Life Healing Touch: Recover 11-16 Health @27, Recover 11-16 Health @28 Fire Flame Fist: 3-7 damage, 0-1 fire damage every 2 sec for 10 sec @25, 3-7 damage, 0-1 fire damage every 2 sec for 12 sec @26 Fire Arrow: 2-6 Fire dmg every 2 sec for 16 sec @22, 2-6 Fire dmg every 2 sec for 16 sec @23 Ignite Weapon: Hover over tooltip (on target) shows: 0-1 dmg every 2 seconds for 6 seconds @20, skill itself shows nothing Heavy Armor Deflection: +19 Damage Deflection Bonus @38, +19.5 Damage Deflection Bonus @39 Body Slam: 42% Chance to stun for 3 seconds, -100% armor durability for 10 sec @34, 42.5% Chance to stun for 3 seconds, -100% armor durability for 10 sec @35 Bludgeon Bludgeon Combat: +28.4% damage @66, +29.4% damage @67 Stunner: +39.0% Bludgeon Stun Effectiveness @48, +39.8% Bludgeon Stun Effectiveness @49 Knockdown: 9-28 dmg 32% chance to knock-down for 1.4 sec (note stunner above) @14, 9-28 dmg 32.5% chance to knock-down for 1.4 sec (note stunner above) @15 Knockback: 10-29 dmg 19% chance to knock-back 4m, 100% chance to stun for 1.4 sec (note stunner above) @18, 10-29 dmg 19.5% chance to knock-back 4m, 100% chance to stun for 1.4 sec (note stunner above) @19 Crushing Blow: 10-31 dmg 23% chance to stun for 1.4 sec (note stunner above) @26, 10-31 dmg 23.5% chance to stun for 1.4 sec (note stunner above) @27 Break Weapon: 10-30 dmg -0.3 Weapon Damage for 10 sec @21, 10-30 dmg -0.3 Weapon Damage for 10 sec @22 Break Armor: 10-30 dmg -1.8 Damage Resistance for 10 sec @20, 10-30 dmg -1.8 Damage Resistance for 10 sec @21 Hopefully that's of some value to some people.
Transcribed all of this data into a spreadsheet, to get things started, if anyone is interested: ODS and PDF
Polearms - 100 - +58.1% Spinning attack - 100 - 21-64 Dodgeable Damage Skewer - 100 - 21-64 Physical Damage, 100% Chance to Immobilize for 7 seconds Healing Touch - 100 - 35-48 Health (Life Attunement 40 / Life Power 75 +46.9 %) Deflection - 100 - +50 Damage Deflection
Bladed Combat Maxed out (Lvl 150) +93.6% Damage But, tooltip show that next lvl is +94.3% Damage, but cant raise past 150