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Graphics corruption in various towns (presumably connected to guards)

Discussion in 'Release 32 Bug Forum' started by helm, Jul 30, 2016.

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  1. helm

    helm Avatar

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    Title:
    Graphics corruption in various towns (presumably connected to guards)

    Reproduction Rate:
    Happens sometimes. Sometimes it is perfectly ok (maybe 60-70% of the time) sometimes the (25-35%) graphical glitches are moderate (annoying but not making the game completely unplayable), sometimes (5%) they are serious enough to make the game unplayable. Restarting the client may or may not help temporarily.
    Blocker? No

    Details:
    When facing a guard (having one in the field of vision, regardless of distance - it can be on the other side of town) creates a series of black artifacts that often cover the entire screen. Sometimes the problems presents itself as a black horizontal plane that splits the world in two. This is similar to the graphics bug reported earlier in QA.

    Steps to Reproduce: Happens sometimes, in towns and cities (Ardoris, Owl's Head, Soltows). I haven't figured out any pattern to predict when or how it might happen, except that it is somehow related to the guards.

    These ones originate from guard Stanley in Soltown:

    [​IMG]


    Sometimes it's so bad that it makes the game unplayable (esp. in Owl's Head where there are guards pretty much everywhere):

    [​IMG]
    OS: Linux 4.4 Ubuntu 16.04 64bit
    CPU: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz (8) System RAM: 15967
    GPU: GeForce GTX 870M/PCIe/SSE2 GPU RAM: 1024 (/bug reports vram incorrectly)
    SotA.EarlyAccess.Linux.64.450.Date.07.28.16

    Output of 'glxinfo | grep -i opengl' :
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce GTX 870M/PCIe/SSE2
    OpenGL core profile version string: 4.5.0 NVIDIA 361.45.18
    OpenGL core profile shading language version string: 4.50 NVIDIA
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    OpenGL core profile extensions:
    OpenGL version string: 4.5.0 NVIDIA 361.45.18
    OpenGL shading language version string: 4.50 NVIDIA
    OpenGL context flags: (none)
    OpenGL profile mask: (none)
    OpenGL extensions:
     
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  2. skalrynd

    skalrynd Avatar

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    Having the same issue. Specs are similar. Currently using 367.35 driver but also had same results on 361 and 364:
    OS: Ubuntu 16.04 64bit
    CPU: Intel® Xeon(R) CPU E5440 @ 2.83GHz × 8
    GPU: GeForce GTX 960/PCIe/SSE2

    glxinfo | grep -i opengl
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce GTX 960/PCIe/SSE2
    OpenGL core profile version string: 4.5.0 NVIDIA 367.35
    OpenGL core profile shading language version string: 4.50 NVIDIA
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    OpenGL core profile extensions:
    OpenGL version string: 4.5.0 NVIDIA 367.35
    OpenGL shading language version string: 4.50 NVIDIA
    OpenGL context flags: (none)
    OpenGL profile mask: (none)
    OpenGL extensions:
    OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 367.35
    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
    OpenGL ES profile extensions:


    [​IMG]
     
  3. Julyn

    Julyn Developer Emeritus

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    I can't seem to reproduce this one! Are you still finding this issue to be true?

    Julyn
     
  4. skalrynd

    skalrynd Avatar

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    As of R33, this is no longer an issue for me. Fixed.
     
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