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Greymark Forest - spam: Look rotation viewing vector is zero

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Feeyo, Aug 27, 2018.

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  1. Feeyo

    Feeyo Avatar

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    Location:
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    08/27/2018 21:42
    Title: Greymark Forest - spam: Look rotation viewing vector is zero
    Reproduction Rate: 100%
    Blocker?No
    Details: Performance in this scene is pretty heavy, I noticed the log spamming: (Not sure if that has anything to do with it)
    Code:
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    Look rotation viewing vector is zero
    
    Steps to Reproduce: Stand at location and check FPS + log
    User Specs:
    OS: Linux 4.18 Gentoo 2.6 64bit
    CPU: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz (6) System RAM: 32118
    GPU: Radeon RX 580 Series (POLARIS10, DRM 3.27.0, 4.18.0-rc7+, LLVM 6.0.1) GPU RAM: 7789
    SotA.QA.Linux.64.733.Date.08.27.18
    Area: HiddenVale_Forest01_Tier5
    Area Display Name: Greymark Forest
    Loc: (167.3, 60.2, -132.2)
    Debug: SGlkZGVuVmFsZV9Gb3Jlc3QwMV9UaWVyNXx8KDE2Ny4yNiwgNjAuMjA3LCAtMTMyLjI0NCl8KDAsIC0wLjMsIDAsIC0wLjk1NCl8LTMyNC44ODQ2fDUuMjg2ODN8NC4xNTQ3Mg==
     
  2. Serafina

    Serafina Portalarian Emeritus

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    @Feeyo If you type "/debug" in chat, it'll open up a console at the top. If you see any errors (red), please feel free to report those. Otherwise, you can just ignore things like this.
     
    Feeyo and Jaesun like this.
  3. Feeyo

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    Thanks @Serafina , I mostly have the debug bar and log open. Will do as you wish, but the log being spammed with these is creating a lot of IO on our disks. Hitting performance for the non ssd users I guess.
    I tried using the -nolog argument in the launcher but that one just gets ignored while launching the client.

    Is there a possibility to do some less verbose logging in the default gameplay? And when enabling the debug bar that the logging is more verbose on disk?
    This could be a way to fix at least the heavy IO on our disks unneeded.

    Just a thought :)
     
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