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Ground Not meshed together

Discussion in 'Player Made Dungeons' started by Phamyns, Apr 7, 2019.

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  1. Phamyns

    Phamyns Avatar

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    04/07/2019 13:42
    Title:
    Reproduction Rate:
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD FX(tm)-6300 Six-Core Processor (6) System RAM: 16348
    GPU: NVIDIA GeForce GTX 1050 Ti GPU RAM: 4018
    SotA.Win.64.948.Date.04.05.19
    Area: PlayerDungeon_GreyStone
    Area Display Name: Player Dungeon
    Loc: (109.4, 5.0, -5.5)
    Debug: UGxheWVyRHVuZ2Vvbl9HcmV5U3RvbmV8fCgxMDkuNDE2LCA1LjAxNCwgLTUuNTMyKXwoMCwgMC4zMjYsIDAsIC0wLjk0Nil8LTM3Ljk5MDc5fDM3Ljc0Nzk0fDIuOTQ0NjM=
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    @Phamyns, because the auto-generated location data in basements and dungeons shows where you are IN it, but not where the scene is (which just has a generic name), when you're submitting bugs for them the devs also need the /loc info from the basement hatch or dungeon entrance.
     
  3. Mishikal

    Mishikal Avatar

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    It's already included in this bug report, it's part of the "bug" command. See this line?

    UGxheWVyRHVuZ2Vvbl9HcmV5U3RvbmV8fCgxMDkuNDE2LCA1LjAxNCwgLTUuNTMyKXwoMCwgMC4zMjYsIDAsIC0wLjk0Nil8LTM3Ljk5MDc5fDM3Ljc0Nzk0fDIuOTQ0NjM=

    That's Base64 encoding. It contains the coordinates if you decode it:

    Code:
     mime-decode UGxheWVyRHVuZ2Vvbl9HcmV5U3RvbmV8fCgxMDkuNDE2LCA1LjAxNCwgLTUuNTMyKXwoMCwgMC4zMjYsIDAsIC0wLjk0Nil8LTM3Ljk5MDc5fDM3Ljc0Nzk0fDIuOTQ0NjM=
    'PlayerDungeon_GreyStone||(109.416, 5.014, -5.532)|(0, 0.326, 0, -0.946)|-37.99079|37.74794|2.94463'
    
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    ALL player basements made with that foyer are "PlayerDungeon_GreyStone". the coordinates are the location within that particular dungeon. which scene out of all the player dungeons made with that foyer are the coordinates in?
     
  5. Mishikal

    Mishikal Avatar

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    From what Serafina told me when I asked this ages ago, it's part of the additional coordinate data you get with /bug.
     
  6. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    i understood the extra coordinates to be camera position and direction, to reference exactly what the player sees.


    edit: easily tested. two /locs, only difference is hitting page up to zoom all the way in

    VmVydGFzUGFzc3x8KDMxOC44MDEsIDIyLjE0NiwgMTUzLjUwNil8KDAsIDAuNzkxLCAwLCAtMC42MTIpfC0yOTg0Ljg2N3wyNC43MTExMXwxOA==
    VertasPass||(318.801, 22.146, 153.506)|(0, 0.791, 0, -0.612)|-2984.867|24.71111|18

    VmVydGFzUGFzc3x8KDMxOC44MDEsIDIyLjE0NiwgMTUzLjUwNil8KDAsIDAuNzkxLCAwLCAtMC42MTIpfC0yOTg0Ljg2N3wyNC43MTExMXwxLjI1
    VertasPass||(318.801, 22.146, 153.506)|(0, 0.791, 0, -0.612)|-2984.867|24.71111|1.25
     
    Last edited: Apr 7, 2019
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  7. Mishikal

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    Ok cool, good to know. :)
     
  8. Mishikal

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    BTW, sounds like a good bug report -- Add the additional info to /bug so that /bug + /loc are never necessary. ;)
     
  9. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    @BurningToad has, upon request, added info to the bug form in the past, but i suspect this would require a low-level rework of how basement and dungeon scenes are instanced.
     
  10. Traveller13

    Traveller13 Bug Hunter

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    Are you talking about this?

    Room type:
    [​IMG]

    Back right corner from entrance, looking toward the entrance. Snap those vertices together.
    [​IMG]
     
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