Guilds and Collective Virtues

Discussion in 'Skills and Combat' started by Dreoth, Apr 7, 2013.

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  1. Dreoth

    Dreoth Avatar

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    Would it be possible for guilds to have collective virtues that impact the environment?

    It could be as simple as a simple average of the guild member's virtues, which could impact how the world treats them in certain environments. NPC interaction in guild missions could be treated using the guild's reputation, where personal missions may use an average between the player's virtues and the guild's. Even though you may be trust worthy, your guild's reputation may be the opposite...

    This could be turned off for members that don't wish to reveal their guild affiliation publicly (if possible).
     
  2. marthos

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    I love this idea!
     
  3. Borg

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    Still wondering why there is no Guild system section in the Game Features forum.

    Anyway your idea sounds great :) I would go even further and setup guild quests
    in order to increase their collective Virtue level. Collective quests where guild members
    need to work together. And maybe some nice extra guild rewards, guild house addons,
    special skills based on Collective Virtue levels?
     
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