When this area was funded via the kickstarter it was implied that it was additional content so I think people were expecting it lean more towards end game content. I also vaguely remember it being announced a while ago that the hidden vale difficulty would be increased, we saw this with the swamp and keep but then progress seemed to stall. I would suggest that the 5+ skull zones Greymark forest, Moors of Northshire, Deep Ravenswood, Wyntons folly, Ravensmoor, Mysterious swamp & Ruined keep are left alone as they are already perfect. The following zones could be upped in difficulty, they don't need to be re-made and I quite like that generally the zones are smaller than those in Novia just that the mobs made harder (rather than spawning a hardened skeleton you could make them elite skeletons etc.) to offer some extra variety to the usual rise/fall/UT/swamp grind. North valeway Kingsroad South valeway West ravenswood Owls Nest Plains of righ inis North ravenswood Northmarsh South marsh Wyrmsands South ravenswood Not sure the best way on deciding how difficult to make the zones whether it be take their current difficulty and add 6 or roll a dice and add that number to the difficulty. It would be nice to have an extra 11 zones that are worth visiting past AL 100. It also would be nice to see some quests that would require you to visit multiple zones such as the 4 Ravenswood zones (maybe hunting down and outlaw who moves between them?) or clearing north & south valeway of bandits so the roads are safe.