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highvale outskirts elevators

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Alley Oop, Nov 16, 2017.

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  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    11/16/2017 5:34 PM
    Title: highvale outskirts elevators
    Reproduction Rate: 2/2
    Blocker? no
    Details: they won't stop moving once engaged, which makes for a very closely-timed jump to get out at your stop.
    Steps to Reproduce:
    User Specs:
    OS: Linux 4.9 ManjaroLinux 17.1pre2 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 16001
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.EarlyAccess.LIVE.Linux.64.694.Date.11.16.17
    Area: Novia_R6_Hills04_01
    Area Display Name: Highvale Outskirts
    Loc: (85.3, 115.7, -348.6)
    Debug: Tm92aWFfUjZfSGlsbHMwNF8wMXx8KDg1LjI5MSwgMTE1LjcxNSwgLTM0OC41OTQpfCgwLCAwLjExNSwgMCwgLTAuOTkzKXwtNjM1Ljc4MjF8NjkuOTk5OTl8MTg=
     
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