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House Pets “Rubberbanding” to Players in POTs

Discussion in 'Release 38 Bug Forum' started by Datendrache, Feb 20, 2017.

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  1. Datendrache

    Datendrache Avatar

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    Title: House Pets “Rubberbanding” to Players in POTs

    Reproduction Rate: 100%

    Blocker? (Yes/No/Partial) No

    Details: Placed NPC pets, while on patrol, will try to “follow” the player but only in a way that other players can see the pet appear close by the player that owns the lot with the pet. I.e., Bob has a pet, Larry see’s the rubberbanding effect of the pet close to Bob. Bob doesn’t see this happening.

    Steps to Reproduce:

    a. Have two players be in a POT

    b. Player 1 places an NPC pet on a house lot (clockwork pets tested)

    c. Player 1 and 2 both run somewhere together in the POT

    d. Observe player 2 sees the pet appear and disappear in close proximity to Player 1, animated such that the pet appears and disappears in a way that looks like it’s coming and/or going back to the lot on which it was placed.

    User Specs:

    AMD 8350 w/Geforce 970, Windows 8.1, 16 GB RAM, SotA Release 554.

    Bug Category: NPCs
     
  2. Raven Swiftbow

    Raven Swiftbow Bug Hunter

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    @Datendrache

    That's a really odd one! Bug submitted. Thanks for reporting.
     
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