How does party experience work?

Discussion in 'General Discussion' started by Worfgar, Jun 5, 2018.

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  1. Worfgar

    Worfgar Avatar

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    If I'm 1 person I get 100% xp from a kill. If I have another join me that xp gets split by half or divided by 2. What is the bonus to the xp gained if a party is formed?

    Base mob gives 1000xp
    1 player = 1000xp
    2 players = ?
    3 players = ?

    Does anyone know what this looks like? I seen from the patch notes today the below information which is why I'm asking how this use to work and how it works now.

    "Increased party experience bonus to 50% base and 25% per extra member."
     
  2. Roycestein Kaelstrom

    Roycestein Kaelstrom Avatar

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    The total xp will.increase and then divide equally among party members. so while you may get less xp per person per kill, you can kill mobs faster and hence gain more total xp per session in theory.

    Chris mentioned about boosting it more, so I'm not sure what's the current rate now.
     
  3. majoria70

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    Per latest patch notes:

    • Increased party experience bonus to 50% base and 25% per extra member.
    This will really help I think.
     
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  4. GMDavros

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    I'm being thick. What would the math work out to be?

    Base mob gives 1000xp
    1 player = 1000xp
    2 players = ?
    3 players = ?
    n players = ?

    Fenris
     
  5. Drake Aedus

    Drake Aedus Avatar

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    Just a guess:

    1 players = 1000xp
    2 players = 1500xp
    3 players = 1750xp
    4 players = 2000xp

    The per player reward always goes down, but Port said they were going to try to adjust for that by making areas have more mobs available to kill.

    I'm not sure how that isn't going to be a direct buff for solo-play though...
     
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  6. Pounce

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    I read that as
    1 1500
    2 1525 and so on

    (no idea what formula they use so it could be a little bit different)
     
  7. Drake Aedus

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    I suppose re-reading the announcement, it could be solo = x, party = (1.5+.25n)x

    So to revise my previous example...

    Solo = 1000xp

    Party of:
    2: 1750xp
    3: 2000xp
    4: 2250xp
    5: 2500xp
     
    Last edited: Jun 6, 2018
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  8. Worfgar

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    This makes sense. 1000xp for solo and based on the new update posted yesterday there will be a 50% base gain so that's 1500xp plus 25% of the 1000 for a party of 2 which equals 1750xp. Could one of the DEVS @Chris please confirm?
     
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  9. FrostII

    FrostII Bug Hunter

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    I believe that @Drake Aedus 's math is correct, but remember that those numbers are for what that original 1000xp gives to various size party's - then divided by the number in the party.

    So in his example:
    Party of:
    2: 1750xp = 1750/2 or 875 ea
    3: 2000xp = 2000/3 or 666 ea
    4: 2250xp = 2250/4 or 563 ea
    5: 2500xp = 2500/5 or 500 ea

    Personally, I'd like to see an even greater bump than this - to encourage/reward people for banding together.
    Make the end result xp number for each player actually RISE with the addition of each member up to the 8 current total.
     
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  10. Ryodin Stormwind

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    Does the party experience bonus apply to producer exp?
    Do the party members have to be in a certain range?
    Do they have to do a certain amount of damage to the mob?
     
  11. FrostII

    FrostII Bug Hunter

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    A = No
    B = Yes
    C = Currently no (healers do get the bonus, as they should).

    The issue is how to avoid having people playing multiple accounts with a single primary damager.
    Doing that is simply wrong and unfair.
     
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  12. Ryodin Stormwind

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    In the games I've worked on, we used a separate pool for generated threat to figure out who should receive experience. Healing an actual amount of damage generates threat. Standing around following someone does not.
     
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