1. Threads will remain in the main wishlist section while being discussed. After being reviewed by the Devs for initial feasibility, and depending on thread activity, the thread may be moved into one of the two subsections
    How to post your idea:
    Create a thread with a clear title that describes what the idea is about. Only one idea per thread!
    Please specify either in the title of the thread (if there is space) or at the very top of your post, what type of idea it is, For example: Housing (Houses, Lots, etc)
    Example title: Housing: Epic Keep and Castle Size Homes other than Pirate Ships
    Be sure to include details about your idea. Devs, and or players may reply to your thread asking additional questions, so please be willing to provide more details.
    Please see the sticky thread marked **READ FIRST** for more details...

Hybrid skill unlock(Combos 2.0)

Discussion in 'Wishlist Requests' started by devilronin, Aug 30, 2020.

Thread Status:
Not open for further replies.
  1. devilronin

    devilronin Avatar

    Messages:
    110
    Likes Received:
    77
    Trophy Points:
    18
    Currently(as someone somewhere has stated), combo drag drop method is.. meh, ive tried out many combo skills, but dont feel the need and it doesnt go with the flow of combat, for me atleast.(even had to google for how to do combos, annoyed by the how to altogether)

    So i propose a simpler hybrid/combo unlock feature as it already exists with skills like double slash+rend=circular slash(same function ultimately).

    one particular skill that this would be an issue with is juxtapose, as its a curse maker(with buffs), summon element swapper(dont have to fight xavara, yay). to make jux be useful and usable with the brid system, it should be changed to convert buffs on self into curses, and at 80 with its current curse counterpart would unlock the curse/combo in death/chaos/moon(?)

    And now for my ideas on new hybrid skills:
    smite(unlocked by leveling lightning + banish to 80, no stun), strike down on target with heavenly beam, charge adds beam count. ranged, no logical or forced aoe.
    holy/celestial weapon/buff skills(weapon skills would be physical/life damage possible air)
    1 per tree:
    polearms; puncture+smite=triple/penta thrust/sky piercer(one skill, 2 normal or epic name:p)
    blades; double slash+smite=aura slash
    bludgeon; ground pound+smite=strike to the heavens
    archery; rapid fire or piercing shot+smite=charged burst
    and the easy one: holy weapon, adds 50% life damage to attacks/skills(would be a toggle, see for more on this https://www.shroudoftheavatar.com/forum/index.php?posts/1298865/
    edit:holy weapon 'should' have a similar aura to imbue weapon from ESO, reason:awesomeness.
    More skills:
    polearms:vampiric thrust=tap soul+pull(useless against undead)
    archery:hydro burst=aimed shot+ice field, center on target size 2-5 aoe(size increase with skill, or 5 too small?)
     
    Last edited: Aug 31, 2020
    Fister Magee likes this.
Thread Status:
Not open for further replies.