I don't care for overland travel

Discussion in 'Archived Topics' started by brianbourke75, Dec 31, 2014.

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  1. DavenRock

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    I am not in disagreement Rune. :p I apologize for giving an idea that touches on both sides and meets somewhere in the middle. I'm not saying cut out the map altogether, i'm saying that the devs had said a long while ago, and I don't know where that quote is, but i'm not lawyering them about it either, they said they were going to have some form of fast travel that is akin to Ultima Recalling, this is not a solution I agree, it's a feature that's possibly going to be in the game.
     
  2. Archaeopteryx

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    Are we still talking about a sandbox style open world thing here? Then you will have to accept that if you want to get somewhere completely else you will have to travel ( wether on the OL map or looking at your horses butt for some time, I don´t really mind), and spend time. Or do you want to to choose the next scene where you want to arrive instantly? Then go to a game where you can choose any level to play from the menu. Like any FPS. The /zone command HAS TO GO! Otherwise the game will loose all immersion instantly.

    edit - Imagine being able to beam to the other end of the world. It would make localized reagents a joke. Need sulfurous ash? Teleport to volcano. Need nightshade? Teleport to swamp. That would kill all rare reagents - they wouldn´t be rare anymore.
     
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  3. DavenRock

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    Yes they said that the /zone is temporary for the Pre-alpha and won't be in the full version.
     
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  4. Archaeopteryx

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    Flying a dragon, jumping into a ballon, using your Lvl79 teleport spell or the moongate is totally fine for me. Glad the /zone will go.
     
  5. DavenRock

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    I had brought up the idea of a 'laying of stones' that would give the player some sort of recall/gate travel. would function sort of like a mix between /zoning and recalling with runes. A player would mark runes for specific locations of their choosing, one rune is one location. The laying of the stones would take at least 1 minute to achieve and would take time to lay the stones on the ground and lay the rune in the middle, casting also to travel. Used once per day, etc.
     
  6. redfish

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    /jumps onto an archaeopteryx and flies to the lost valley
     
  7. redfish

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    As long as there are no rune books and there's some cost involved .. :D I'm okay.

    I do think given its an MMO sometimes players need to meet in an emergency.
     
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  8. Noctiflora

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    But why? I know you've given reasons that make sense to you. So far no one has given any reasons that make sense to me. So I'm looking for anything that would convince me, that I can consider a valid reason for worrying about how others are playing their game if it has no effect on me.

    Do you feel that some player I don't know, using or not using the map would affect me somehow? Would it affect you? Do you feel it would unbalance the game somehow? I know there are those who have said that recall unbalanced UO. (ironically they are also some of the same people who claim that early UO was perfect. lol). I don't agree, but that's one concern that some have.

    You said before that you didn't have an issue with recall, but with this quote above you sound like you are getting frustrated with those who would want recall and want to bypass the map or who are willing to allow others the option. This tells me that for some reason, you must feel it's important that everyone use the map. I'm just wondering why it's so important. If there is a good reason why it would be so bad adding a harmless (to my mind) mechanic like recall, for those who don't share your enthusiasm for the map, I'd love to hear it.
     
  9. Tahru

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    The ultimate solution to the overland map is for all of us to live close to each other. :)
     
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  10. Archaeopteryx

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    I´ll try to answer - Recall means exactly what?
    Being able to relocate to any given spot on the map at any given time? That just seems totally unrealistic to me. Unrealistic like in immersion-braking. It would reduce the map to being a menu where you can choose any given location to teleport to. TO ME ( personal viewpoint, by now I feel i will have to say this in any post) it destroys the feeling of being in a world.
    Or Recall like in being able to return to some special place, like your house, where you placed the magical stones as suggested by DavenRock? Then I´m fine with it.
     
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  11. Noctiflora

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    yabut..........I'm a grumpy old lady who wants to run out shouting about getting off my lawn and shooting trespassers.........oh wait, that's pvp. nm. *wanders off muttering random incoherancies*
     
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  12. Lord Baldrith

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    With recall/mark you are still using the overland map initially to discover the place you want to return to. That was the feature I loved best in UO and never seen a game that had that since. I love exploration...but I also love to be able to return to a great shop I've discovered. The world will be vast...which means re-finding some special place to go could be impossible. This is actually cool! Giving myself a set of runes I can use for shopping, taking friends, continued exploration etc. is what made UO for me. I guess I don't see how that hurts anyone who would rather walk everywhere all the time...
     
  13. Sold and gone

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    The game design is against Recall/gate features. It is designed for the person to be pulled into scenes via the overland map. It is designed for choke points. They have the lunar rifts for fast travel but I suspect they will even have a price. There will be trade caravans to transport goods. People must maintain and keep open these choke points in order to pass through. I don't see how they will allow a recall to bypass all of this and if they did I would say you must be pretty much naked to do so. I would not want any goods to be transported this way.
     
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  14. Archaeopteryx

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    Wow, few sentences that nailed my thoughts totally. Thanks!
     
  15. Noctiflora

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    My understanding is that the choke points will be for pvp and I haven't heard anything at all about trade caravans aside from some suggestions to add it. Nothing about that from the devs. Where is this info? I'd like to see it. And just as a side note, the day they add pvp choke points that will hinder non-pvp people is the day I say so long to SotA.
     
  16. Sold and gone

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    the choke points are indeed for everyone, and beware the traveler that goes, for there will be danger. I will see if I can find the link. ;)
     
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  17. Tahru

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    I also think I heard a hint of PVE choke points. But I may be mistaken.
     
  18. rune_74

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    It was my understanding that chock would be for both pve/pvp...but not controlled by pvp.

    This is exactly ok. But having everyone playing a different game does not make sense....the map is not a separate mini game...it is the game.
     
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  19. Sold and gone

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    "If you look at this map, the place we were walking was these two towns. But then there’s this ridge of mountains that goes right through [the general area]. There are two dungeons. These dungeon passageways – you might think of them as the Mines of Moria – allow you to go from one side to the other. You must go through this to have access to this next area of the map. To do that, you’ll probably have to get involved in combat. So the solo player experience would require combat.
    If you play solo, you will likely have to do a significant amount of combat.
    But let’s suppose I’m a blacksmith and I really want to smith over here. Well, it still means I have to go through Moria. That means that if I’m not a combatant, I have to at least partner with somebody who is for that period of time. Which would be another way to do it, by the way. If you’re a blacksmith you might need an escort to get somewhere sometimes."
    http://www.rockpapershotgun.com/2013/03/13/garriott-on-shroud-of-the-avatar-why-he-needs-ks/

    This idea has been around since the kickstart.
     
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  20. rune_74

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    Reading that talks about combat....what it doesn't say is you have to participate in pvp to get through there. Combat, sure that could mean(if you read what is written) a lot of npc mobs to get through.
     
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