I wish i did not have to be a mage...

Discussion in 'General Discussion' started by nonaware, Jun 18, 2018.

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  1. nonaware

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    i wish I did not have to train every single magic skill...
     
  2. FrostII

    FrostII Bug Hunter

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    Um, you don't as far as I know...
    Fill me in.
     
  3. Vallin Tregres

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    I wish I didn’t have to steal every book I see. What? I don’t know if I have the copy till I get home!
     
  4. Hornpipe

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    You don't really need two legs, you know. You can walk with one less.
     
    Last edited: Jun 19, 2018
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  5. Feeyo

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    You can train any skill you want, I do not understand what your exact point is in your post?
     
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  6. Vodalian

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    Attunement give resists. Resists are something every combat oriented character needs. At some point when diminishing returns hit for your preferred skills, getting at least a basic level in all magic trees for resists is a no brainer. It's not a matter of different choices, just strictly worse to not invest in it.

    So in a sense, the game mechanics force us to learn all magic schools, although you still have the choice of using an inferior build for role play reasons or whatever.
     
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  7. Kain Darkmoor

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    Ironically, this was the reason specialization even came about. But then the magic resistance piece was removed from it.

    Thankfully it's not that big of a pain to raise any skill to 60 or 80, but still it feels weird that my melee character's skill tree has the vast majority of it's points spent in skills I don't use.
     
    Last edited: Sep 22, 2018
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  8. DeadnGone

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    Dangit Orko, stop complaining and get in there and nuke!
    [​IMG]
     
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  9. DeadnGone

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    I suppose you could alternately do resist potions and resist gear depending on what you're gearing up for. May need some reworking in the future if you plan on never taking a magic tree but would obviously never be best of the best at resists but should be decently close, sorta of how 80 skill is decent compared to 100 skill. You could still take it higher but should be good for what you need at the time. The potions lists and materials probably need to be reworked again in the future as well.
     
  10. Hornpipe

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    It's not an alternative when people can use potions and the proper equipement AND train attunement. It's not a choice when there is no alternative in the end. But we're beating a dead horse here. That's an issue that devs can't ignore as long as many diverse people kept complaining about that for more than a year now.
     
  11. DeadnGone

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    Uhhh... sure it is. No one is making you use all the above. Ive got resists trained up and hardly have to use resists on gear or potions. Could've been easily the other way around. It depends on what the original poster was talking about... in general, for pvp, for a particular fight, vs. particular mobs? All depends.

    Just because you have the option to use it, doesn't mean you have to.
     
  12. Chrystoph Reis

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    It's a broken mechanic regardless, with no end in sight. <--- note: what I'm wearing. And you eventuality need it for EVERY aspect in the game OR play as a burnt crispy piece of toast.
     
    Last edited: Jun 19, 2018
  13. Hornpipe

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    I love when you try to learn me how to play a game I played for 4 200 hours.

    When a game is based on competitive content (PvE or PvP), and when you have multiple ways to improve one of your stat (here the resistance, but also the effectivity of some of the best skills in the game), there is no choice, especially with the learning curves we have.

    You can write as much as you want here : that will not change this simple fact. It's a simple thing to understand.
     
    Last edited by a moderator: Jun 20, 2018
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  14. Elwyn

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  15. HogwinHD

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    you do not HAVE to learn every skill, you play the way you want to, granted for resistance purposes it is advised you do so, and it would be better for people who dont want to do so to have an alternative for the resistance , but sadly there is no such system in place. it is relatively inexpensive to level skills up across the board to around 80.
     
  16. DeadnGone

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    Seems like someone here doesn't know what "choice" means. I've played plenty and don't get into hours played. I'm a gamer, been gaming all my life, put 2 years in this since persistence. I believe it's fairly obvious you don't have to skill up everything if you don't want to. You seem to have anger issues on anything related to "archery" and "skill trees".

    The OP didn't make a clarification, so it still depends on situation. Your choice if you feel the need to min/max EVERY thing to be able to play. I don't have to. Maybe you see that need, but others dont. And last, NO... you DO NOT have to do all the above to do whatever it is you're doing in game. You don't need to do potions, gear resists, and full resists in every magic tree in order to do things in game. You are exaggerating and taking your anger out again on any who suggest otherwise.

    But you have a nice day there because you seem to need it.
     
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  17. Hornpipe

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    I just let you wonder who that person is, but I'll let you do this alone.

    Again, we can't talk about alternatives, when options are cumulatives, except of course if being mediocre is considered as a choice. Simple logic here.
     
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  18. Hornpipe

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    Love it ;)
     
  19. HogwinHD

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    i understand that, i just wish the devs would implement that system, then people wouldnt have to feel like they have no choice but to level Magicks.
     
  20. Pounce

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    For my opinion magic resist should not be part of the actual magic skills, they should be in tactics or focus trees (something every class no matter what has to train.)

    Or depend full on gear (rings necklace) maybe.

    I always prefered gear, it makes more sense to me, but Focus would make sense too (will to resist the unatural inflicted damage kinda)

    As it is is ackward and for my opinion no alternative to training it as soon we talk about higher tier gameplay.

    Regarding RPG it is absolute nonsense, gaining resistance in an field of magic by learning it (water specialised mage learning fire to gain resist, water mages should be near to untouchable to fire magic and the other way around)

    As it is though it encourages the blandness of characters in higher levels, everybody the same, only an mild difference in flavour remains.

    While the classless approach is very good in itself there should still be an way to really specialise, regarding resists too, and become awesome in one field.

    And no, specialisation and magic trees for resists does not work there, there should be viable endgame chars who can not do one drop of magic or melee, or we have the heavy armor wearing knife wielding mage archer rogue.
     
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