In regards to the "distracting" nature of the deck system:

Discussion in 'Skills and Combat' started by Strumshot, May 11, 2015.

Thread Status:
Not open for further replies.
  1. Borg

    Borg Avatar

    Messages:
    671
    Likes Received:
    1,306
    Trophy Points:
    105
    Gender:
    Male
    Locked Deck Non GUI combat experience.

    Can you determine if your fireball hit your target?
    Can you remember what mobs you hit with DOTs?
    Can you predict which mob will die first?
    Do you know how many spider bites can you survive?
    Did you noticed you were poisoned?

    I can , or almost :rolleyes:, I finally died to spiders, but I was very close to win the fight.

    No one needs GUIs , experience will make you a master spider killer,the problem is that everybody thinks they need a GUI because they are used to them.....
    you have a brain, use it..........you will be surprised how fun, exciting and engaging non GUI combat is.

    Do they need a great budget and a large dev team? I don't think so , I bet its the opposite, all they have to do is creating good visual/audio effects reflecting
    combat events so players can determine what is going on, turn off GUI interface and they are done.

     
  2. Strumshot

    Strumshot Avatar

    Messages:
    105
    Likes Received:
    128
    Trophy Points:
    18
    Gender:
    Male
    Location:
    Central US
    @Borg

    I have to commend you for this, and it was indeed very exciting, even just to watch! You did however illustrate my point, as this is with a locked bar. So again its either ditch the deck, or add keystroke-memory functionality; then of course coupled with visual feedback in terms of blood, shake, things like that to cue you in to what is happening in a more meta sense.

    I now challenge you to attempt the same using the deck format.... #gauntletthrown
     
  3. Borg

    Borg Avatar

    Messages:
    671
    Likes Received:
    1,306
    Trophy Points:
    105
    Gender:
    Male
    In fact I already did, it was not as fun as using Locked Deck ofc.......you can only rely on luck. (This test was in R11)

     
    Freeman likes this.
  4. Strumshot

    Strumshot Avatar

    Messages:
    105
    Likes Received:
    128
    Trophy Points:
    18
    Gender:
    Male
    Location:
    Central US
    To edit myself, I think the nature of your reply came from this line:

    .. in which I forgot to mention "deck/card draw" or whatever you want to call it.

    This conversation is based around the assumption (be it right, wrong, smart, or not) that the deck system will stay in-tact.
     
  5. Borg

    Borg Avatar

    Messages:
    671
    Likes Received:
    1,306
    Trophy Points:
    105
    Gender:
    Male
    I still think the whole combat system is nothing more than a place holder ( be it right,wrong, smart or not ) :)
     
  6. Strumshot

    Strumshot Avatar

    Messages:
    105
    Likes Received:
    128
    Trophy Points:
    18
    Gender:
    Male
    Location:
    Central US
  7. Gypsy Lou

    Gypsy Lou Avatar

    Messages:
    266
    Likes Received:
    565
    Trophy Points:
    28
    Gender:
    Male
    As others have stated, there was some palpable tension (perhaps too strong a word here) between RG/SL and Chris, suggesting that RG may feel his vision is being diluted. His public restatement of that vision while looking at Chris (and suggesting that "discussions have gone well") gives a ray of hope that there is some big thinking going on internally and that the some free reign and experimentation may be reigned in. I have a hard time imagining a card combat system that is "UI-free".

    I can only hope.
     
    Freeman and Dewderonomy like this.
  8. Chris

    Chris Tech Lord Moderator Ambassador SOTA Developer

    Messages:
    2,470
    Likes Received:
    27,551
    Trophy Points:
    190
    Gender:
    Male
    Not at all what you are thinking. The thing he was referencing was our discussion on a major modification to the card system that is on QA now and has been getting overwhelming positive reviews. 100% of people feel it is large improvement. It will go live with R18 and makes huge steps towards removing your eyes from the bar and putting them back on combat.

    As for no UI and no numbers we tried that and the response was abysmal. Players need more feedback than we can give them visually. While the above samples look great, if you hadn't played a ton with UI and feedback enabled, you would have been as frustrated as those in the tests and felt like you had no idea what you were doing. If all people are asking for is a way to turn off more UI, we can do that BUT we can't make it the default. The vast majority of people need it whether they realize it or not.
     
    Mishri, Akro, 4EverLost and 11 others like this.
  9. padreadamo

    padreadamo Avatar

    Messages:
    97
    Likes Received:
    142
    Trophy Points:
    8
    Gender:
    Male
    Location:
    Philadelphia, PA / USA

    This is great news Chris! I am eagerly awaiting the next release. Cheers sir!
     
    Abydos likes this.
  10. Abydos

    Abydos Avatar

    Messages:
    1,827
    Likes Received:
    3,862
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Québec, CAN


    Thank you for the answer Chris !!!

    Cant wait R18 !!
     
  11. Strumshot

    Strumshot Avatar

    Messages:
    105
    Likes Received:
    128
    Trophy Points:
    18
    Gender:
    Male
    Location:
    Central US
    @Chris thanks for chiming in! I very much look forward to seeing what you have come up with. No doubt it will be elegant and effective. I love the deck idea and where we are headed. I still believe the only hurdle was hotbar focus, so if this has been quelled then I believe the attitude of many here may shift. Keep it up!
     
  12. TantX

    TantX Avatar

    Messages:
    731
    Likes Received:
    1,240
    Trophy Points:
    93
    Gender:
    Male
    Location:
    USA
    Excellent, look forward to trying it out.
     
  13. Anendrue

    Anendrue Avatar

    Messages:
    472
    Likes Received:
    936
    Trophy Points:
    43
    Gender:
    Male
    Location:
    College Station, TX
    Go Dev+ and you can! Plus it helps fund the game. Win for Port and a win for you. Go ahead and do it. You know you want too. :)
     
    Logain likes this.
  14. TantX

    TantX Avatar

    Messages:
    731
    Likes Received:
    1,240
    Trophy Points:
    93
    Gender:
    Male
    Location:
    USA
    [​IMG]
     
    padreadamo likes this.
  15. Freeman

    Freeman Avatar

    Messages:
    880
    Likes Received:
    1,532
    Trophy Points:
    105
    Gender:
    Male
    Location:
    Superior, WI.
    Isn't it possible that no UI for this system is impossible, but not another system? Isn't the real problem with achieving this really that you have a system that randomizes what buttons do?

    Having no idea what you're doing means you need to have a good training/tutorial in place, doesn't it?

    So, is this your official way of saying Garriott doesn't understand he needs the interface? AND that he's not going to get a game that can be played well without one?

    EDIT: Also... don't go 100% on large improvement. Improvement, sure. But not large. And not some of us don't think it's dealing with some of the main problems. I'm more hopeful, but lets tamper down that just a bit.
     
  16. Gypsy Lou

    Gypsy Lou Avatar

    Messages:
    266
    Likes Received:
    565
    Trophy Points:
    28
    Gender:
    Male
    Thanks for the clarification, Chris. As Freeman correctly points out, the requirement of a visual interface (the lack of which produced "abysmal" reactions) is tied strongly to the current system. I play Skyrim regularly with no visual interface and certainly no combat interface. This doesn't appear possible with card combat but I'm eager as hell to see what you have in store for R18.

    Meanwhile, it was you who stated that if card combat turned out not to be "fun", you would probably consider other options. I understand the strong desire to preserve what exists and I'll wait to see how your improvements help the situation. But can we expect you to be equally open minded in your ongoing assessment and remain true to that earlier comment?
     
    Freeman and Dewderonomy like this.
  17. Borg

    Borg Avatar

    Messages:
    671
    Likes Received:
    1,306
    Trophy Points:
    105
    Gender:
    Male
    As I mentioned in other threads I do believe the random aspect has a great potential, but, having random cards attached to random keys
    and having to manually micromanage cards is way too much, at least let me decide what key I have to press to use a skill....
    Btw will we have any modification in Locked Deck or improvements are only related to Dynamic Deck?
     
    Freeman likes this.
  18. Strumshot

    Strumshot Avatar

    Messages:
    105
    Likes Received:
    128
    Trophy Points:
    18
    Gender:
    Male
    Location:
    Central US
    I feel the same, hence the proposition and point of this thread. Either way we will see in about 6 days an idea of where they ate headed with it!
     
    Freeman likes this.
  19. Gypsy Lou

    Gypsy Lou Avatar

    Messages:
    266
    Likes Received:
    565
    Trophy Points:
    28
    Gender:
    Male
    The problem with improving locked decks is that the more appealing you make them, the less point there is for having random. Right now locked decks are heavily penalized. The more you lessen the penalties, the less reason there is to use a random deck. If locked decks are appealing, why would anyone use a random deck? And don't tell me that min/maxers will because RNG does not play well with min/max.

    I'm serious about being patient and using my imagination, I'll wait to see what they do with card combat. I'll also be honest and admit I'm not optimistic, but to all those who fear that scrapping this necessarily leads to "more of the same" (it doesn't, there are other alternatives I'm sure), I submit that if the dev team ignores its earlier statement that it would "probably try other options" if card combat "turned out not to be fun", and forges ahead with card combat solely because they have invested so much into it and don't want to start over, despite the fact that this is precisely whey we crowd funded them, to give them the freedom to experiment and take their time until they got it right, free from publisher constraints, if that's how they respond, then I submit that such a position is a better example of "more of the same".
     
    4EverLost, Freeman and Dewderonomy like this.
  20. Katrina Bekers

    Katrina Bekers Localization Team

    Messages:
    2,793
    Likes Received:
    7,826
    Trophy Points:
    165
    Location:
    Kópavogur, Iceland
    I'm fine with that.

    I'm ok with the notion that LD is the difficult mode of the game. More of a challenge with that. Bring it on!
     
    cam2009 and Myrcello like this.
Thread Status:
Not open for further replies.