Discussion in 'General Discussion' started by Lord Trady of Blix, Aug 8, 2018.
I use to do the high and harder cps, ut ended these.
Exactly... exactly... this game has been designed like this from day one... day... one. You are confused on what is causing people to leave this game.. there are many factors. One of them is not Tears... Tears is what has saved it. Mostly because its NOT a mindless grind. I *know* what a mindless grind is, I made it to adv lvl 100 pretty much solo farming in Ulfeim for 1.5 years to the tune of 10,000 wolf heads at one point. Tears is GROUP collaboration and most people (except healers and mages) are very active running around all over the place. Its FUN, Stop trying to ruin peoples game play.
Dont challenge me on the thousand players thing, you have no concept. You can visit my Twitch channel which is probably 5% of my tears time and see over 200 different people cycle through my groups in the past month alone.
Why do I have 111 GM's??? I dont need them. I have 111 GM's so that I can run tears groups and train new people and help them raise their levels. Tears has been GREAT about helping new people get into the game. Most the people in this thread have been in one of my tears groups.
Ok, thousands might be a bit much, but he has a point. The few years I have been in Sota, I never ran or grouped with Starman until UT. And talking to him in UT has expanded my knowledge. I have met tons of people in UT that other wize I might not have met in game. Is it a grind, sure, but I like the social aspect more than the grind so it doesn't bother me. Yes we could use more places like UT, but that is a pipe dream since people want dungeons, mounts, Ep2, ships that move etc. Let us keep what we like and enjoy and have fun in, not change it every release so people have to disburse.
How has it ended that? I'm sure the people who use to run it with you would still run it with you if you ask them. I have still done cps when people ask. It hasn't taken me or the guild I am in away from cps, we still do them.
Nah once ut opened up all the reason to do them ended. People went because it was great xp even with the risk of death. Now ut pays the cap and the risk for a high level player is absent.
I think you guys are freaking out over the proposed change im sure they will keep UT good it just might not be godly we dont know yet.
I'm the same, - maybe not a thousand, but my friends list has gone from a handful to several hundred on the back of grouping in UT
and again, the same. - I only started grouping to enable me to do UT - I now look for groups all the time - it's added a completely new dimension to the game for me.
I do like the idea of having other versions of the UT cave- suddenly finding a new cave in an existing 2 skull area, then another in an existing 4 skull area and so on - it'd encourage people to move round the map more too.
Please explain how mindlessly killing mobs for hours has expanded your knowledge? I felt dirty when I got done with a four hour session.
Id much rather a real dungeon expierence then stand in one spot and banish.. but thats 1 mans opinion.
Groups and ut are a diffrent subject we all want a better group exp.
Id like a real tank n spank dungeon where cc and strategy are required.
Because while grouping we had the opportunity to talk about all kinds of game related things, such as skill, deck development etc. It not only helped me but others in the group. In pretty much all control points you stand in one spot as waves of monster come at you, in the Rise you pretty much stand in one spot to kill everything before moving to the next room to rinse and repeat. Then you go back to the room you already cleared to do the same thing. So while UT doesn't have rooms it's pretty much the same thing you don in other areas of this game.
We only had LFG for a whole month before UT was put in... I really think LFG has a lot more todo with grouping and being social with other players than you give it credit for.
Take a look back at my first post on this topic. I give equal credit to LFG and UT. I agree with you LFG is a awesome addition, but so was UT.
ok Bambino, we both have differences in opinions which luckily we can freely speak about them here. But please don't call people fails, etc. We can discuss issues like adults without the name calling. I have even taken a few discussion to PMs because I wanted to hear another opposing view point without others interfering, but I didn't resort to name calling.
Is that an Oompa Loompa song
sorry OT but..
You know lots of people now have that tune stuck in their head
Upper tears is way easier than control points, and attenuates you way faster. The xp should be on par with control points at best, not way better than and deffinately not way less risky.
I would just like to point out the exp at superstition is better then UT.
@Chris Why don't you make other zones like Upper Tears, which a LOT of people like, instead of your style of constantly reducing the gains people can get after giving to them in the first place!
I really hope this correction will be like the previous one and a mild one here my 2 cents about upper tears:
I came back to SOTA thanks to the extraordinary QoL reached lately, GFX improvements and mainly to LFG system (+ UT). Have many friends who can say the same as well.
It's a perfect de-stress zone from the RL when you have few time, or a perfect istance to warm up the artillery before goin explore somewhere else.
The XP cap is still there. Even with massive sessions (let's say 2-3 hrs+ in there) you will need MONTHS and probably YEARS to get from 110 to 120 Adventure Level. Math is there.
Hope this "Nerf" is something that will affect those monster solo players / botters and not the actual players. I do respect you hardcores totally, nothing against our elites. I guess it's already hard for em right now to go in there with a smallmen.
I never seen so many people like in UT. I never enjoyed so much meeting new people like once I'm in UT. Every session you add 3-4 new people in FL that maybe you never met before. 3-4 new friends to actual start to play with. Many times the group is made by 8 different nationality/languages/timezones and this is really exciting and very vey MMO
Groups are wonderful, we should really need like 3-4++ zones like UT but with different schemas/biomes and intel to cohoperate.
This plus Novia OVERMAP + CITIES forced MULTIPLAYER MODE ONLY and SOTA will kick asses on september once people come back from vacations. I SWEAR this to you.
Edited to make it more complete and comprehensive
Fellows; how about we stop flinging mud and feeding egos for one moment. We all have valid points here.
First, this nerf when people are having fun leads nowhere and just leaves a negative taste for us to pass on to potential new players which this game needs to survive. So @Chris go easy with the nerf bat it has driven and will continue to drive players away,
@Bambino you have one valid point in the middle of what comes off as terminal hostility. I agree on hard caps to end the monotony of the grind. So let’s say 150 max on any skill, AL 140 cap to be raised by 10 on each successive new EP. Then we promote actual guild wars for special territories, alliances, betrayals and politics. Now you have an end game and a reason to grind in order to be part of something epic.
Maybe one of you who has access to the Devs and a point of view similar to mine can present this as I am a “persona non grata “ due to my infamous “Disappointment with EP2 Stretch Goals”. I see the light at the end of the tunnel to attract new players and they disagree. R/Boris/El Pirata.
Lol this community
I'd like to see some stats on the number of players who regularly use Tears vs the total active player base. I never go. After a couple of runs I decided it was a dire bore and to never go again.
The same names recur across the 3 pages of this thread, no more than half a dozen. The majority wailing about losing their uber experience per hour instance. I don't care a jot about exp per hour, I'm playing the game, having fun, rarely ending up doing what I set out to do. I get immersed, explore, adventure, craft, have fun.
The reason I ask how many people as a proportion of active players are Tears regulars is because I am sceptical that Tears is all that influential or important to most players. It's dull, repetitive and really only for those obsessed with exp gathering rates. The min-maxers seem to always be animated about something anyway, usually any form of change that impacts min-maxing!
Its a shame Tears is the only place that encourages grouping and socialising, is this true? I wouldn't know. I will group as soon as I find a fulfilling dungeon or quest chain that warrants it and is... fun. Surely social play encouraged by grouping is also viable in other locations and instances? I often wonder, for example, why more folks don't Pug-up to break sieges. I would, I occasionally look and never see a 'lfg, break some sieges! all levels welcome!'. At least sieges offer a more interesting map, scope for tactics and engineers can be tackled by mixed groups with lower levels included and the siege 'dungeon' has an end level Boss, who is tough, drops valuable artifacts now and then and the daily hand in of 18 items is a decent reward in itself.
@Boris Mondragon: 150 is already close to the current soft cap. Going anything beyond 100 is extremely dreadful. Not everyone is retired, or in college, to have the time to get to such extremes.
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