Inconsistencies Between Material Bonuses

Discussion in 'Crafting & Gathering' started by Lao Tzu, Mar 4, 2018.

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  1. Lao Tzu

    Lao Tzu Avatar

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    First, I'd like to acknowledge that the change in material bonuses a few releases ago are a BIG improvement over what they were before, which seemed to be fairly arbitrary. Now most second tier materials inherit the properties of their first tier base materials with additional bonuses.

    That being said, there are a few materials that seem to be incongruous with the general system. Take bindings, for example:
    • Copper-based Bindings (per binding)
      • Copper: 0.1% Weapon Damage
      • Bronze: 0.2% Weapon Damage, +0.6% Damage Resistance
      • Constantan: 0.2% Weapon Damage, +5 Focus
    • Iron-based Bindings (per binding)
      • Iron: 0.3% Damage Resistance
      • Meteoric Iron: 0.6% Damage Resistance
      • White Iron: 0.3% Damage Resistance, +5 Health
    The Tier 2 copper-based bindings DOUBLES the weapon damage and adds an additional bonus, while the Tier 2 iron-based bindings has the SAME Damage Resistance and adds an additional bonus. This leads to Meteoric Iron Binding (0.6% Damage Resistance) having strictly worse bonuses than Bronze Bindings (2% Weapon Damage, +0.6% Damage Resistance).

    I believe this situation arose from fixing the Bronze Bindings bonuses in R51, which were broken in R50 (+0 Damage Avoidance). I don't know why Damage Avoidance was replaced with Damage Resistance.

    Simple Fix: Double the Damage Resistance for Meteoric Iron Bindings (1.2% Damage Resistance) and White Iron Bindings (0.6% Damage Resistance, +5 Health). Alternatively, reduce the Damage Resistance by half the Bronze Binding to be equal to the Iron Binding bonus (in accord with the bonuses for coils / plate below).

    The situation is similar for Coils and Plates:
    • Copper-based Chainmail / Plate Armor (per coil / sheet)
      • Copper: 0.5% Weapon Damage
      • Bronze: 1% Weapon Damage, +2% Damage Resistance
      • Constantan: 1% Weapon Damage, +2.5 Focus
    • Iron-based Chainmail / Plate Armor (per coil / sheet)
      • Iron: 2% Damage Resistance
      • Meteoric Iron: 4% Damage Resistance
      • White Iron: 2% Damage Resistance, +2.5 Health
    Two problems here: Copper-based coils / sheet DOUBLE weapon damage with additional bonuses, while iron-based coils / sheet has the SAME damage Resistance with additional bonuses. Also, the additional Focus for Constantan and Health for White Iron is HALF the bonuses than for bindings, even though the require 4-6 TIMES the amount of materials.

    Simple Fix: Double the Damage Resistance for Meteoric Iron Coils / Sheets (8% Damage Resistance) and White Iron Bindings (4% Damage Resistance). The Focus and Health Bonuses should be at least doubled (Constantan coil/plate: +10 Focus, White Iron: +10 Health).

    I hope these changes can be made by R52. It would be a shame to have an inconsistent crafting system when the game officially launches.

    - Lao Tzu
     
  2. Vodalian

    Vodalian Avatar

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    Very good post! And I agree with the message. The idea should be (and maybe even is?) that different materials can be the best choice depending on build. Today it is more like bronze and then the rest. It's not wrong that one material is the most sought after, but some minor tweaks would go a long way. So that other rare materials can be a bit more attractive comparatively.
     
  3. Sheamus McGuinness

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  4. Grimbone

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    May want to bug this or devs may not see it.
     
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