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[Info Needed]Doors are getting forgetful

Discussion in 'Release 39 Dev+ Bug Forum' started by Chirp, Feb 12, 2017.

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  1. Chirp

    Chirp Avatar

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    2/12/2017 1:45 PM
    Title: Doors are getting forgetful
    Reproduction Rate:tried 2 times, same result
    Blocker?literally ^^
    Details:
    Doors in a house forget they are open when changing to basement and back.
    I.e.: Visually they are still open, but the collision is reset to 'door is shut'. Closing and opening the door rectifies it - if the door is reachable from your place.
    Have not yet tried with different houses.

    Steps to Reproduce:
    1. Go into the house given by the bug location. Open both the outer door, and the inner one to the vendor.
    2. Go down into the basement, come back.
    3. Observe both doors seem to be open.
    4. Verify both doors do block you - invisible barriers.
    5. Close the outer door, open it again. (The inner door is unreachable behind the blocking collision)
    6. Observe you may now freely pass through the outer door again.
    Re-logging rectifies the situation too.

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 16346
    GPU: AMD Radeon HD 7800 Series GPU RAM: 2029
    SotA.EarlyAccess.Win.64.453.Date.02.10.17
    Area: POT_alpine_metropolis_01_template/Beran's Reach
    Area Display Name: Beran's Reach
    Loc: (-26.7, 38.2, 13.1)
     
  2. Chirp

    Chirp Avatar

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    Even more mysterious ..

    Tried it in three other houses now, no issue there.

    Only in the one from the report so far, tried it a third time now with the same stuck result.

    It is a
    • Shingle-Roof Four Story (Row)
    • with a Row Stone & Timber 5-Stoy basement
    Can this really be house-type dependent?
     
  3. Tazar

    Tazar Avatar

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    @Chirp Bug Entered. Thank you for reporting. :) (Nice testing on house types too - great info).
     
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    We are having difficulty reproducing this issue. The doors appear to be bother open and passable when following the steps above at the indicated location. : /

    Any further details would help immensely, thanks.
     
  5. Chirp

    Chirp Avatar

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    Behaviour still present in build 456.
    I am standing right now in that house, at
    Area: Beran's Reach (POT_alpine_metropolis_01_template/Beran's Reach) Loc: (-26.6, 38.2, 13.3)

    Went in, opened both doors, went down the hatch and back up, both doors look open but block movement (invisible barrier).
     
  6. Chirp

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    and also in build 460. no change.
     
  7. Lord Andernut

    Lord Andernut Avatar

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    @Chirp Is it a guild house where you have permissions to enter?

    I remember once finding that a guild house was a bit finicky, even if the door is open I couldn't walk in, I had to operate the door once in order to get through to the inside (closing+opening again).
     
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  8. Chirp

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    ye.. I think it is marked as a guild chapter house. Good point Andernut!
     
  9. Lord Andernut

    Lord Andernut Avatar

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    @Attenwood

    I think this is as designed, but is perhaps non-intuitive when you run into it as a player.
     
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