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[Info Needed]Trails from Moving Weapon when Running

Discussion in 'Player Characters, Animations, & Emotes' started by SpotD, Oct 22, 2017.

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  1. SpotD

    SpotD Avatar

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    Title: Trails from Moving Weapon when Running

    Reproduction Rate: 100% Unable to remove effectwhile in scene. On exit and re-entry to city effect gone.

    Blocker? No

    Details: After entering Ardoris from Novia (default entrance) got trails from swinging weapon showing when running without weapon drawn. Unsheathing and sheathing polearm weapon (Z key) makes no difference.

    User Specs: AMD FX-8350 8 core 4.01GHz, 16Gb, Win7 Pro, NVIDIA GeForce GTX750Ti

    Steps to Reproduce: Enter Ardoris from Novia

    Build: 577

    Loc: Area: Ardoris (Ardoris) Loc: (121.3, 56.7, 82.0) DBG: QXJkb3Jpc3x8KDEyMS4zMjEsIDU2LjczNSwgODEuOTc3KXwoMCwgLTAuOTcsIDAsIDAuMjQ0KXwyMDkuMjMwN3wxNC4yNzE0NnwxLjcz
     
  2. SpotD

    SpotD Avatar

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    Got the same again a short while later. After loading several scenes, I enter Central Brittany via Docks and got the same trails while running.
     
  3. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    If possible, please attempt to provide a reproduction case for how to get this issue to occur.
     
  4. SpotD

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    Seems to be random. I have seen the trails when running across the OverWorld. Also seen earlier today after entering Xenos. Will try to reproduce if I can.
     
  5. Turk Key

    Turk Key Avatar

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    I wish to second this. I get the trails all the time overworld and in scene. Running, out of combat, ghost sword swing. I do not have a sword.
     
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