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[Info needed] Tree Collision Mesh blocking house

Discussion in 'Release 44 Bug Forum' started by Allmight, Aug 16, 2017.

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  1. Allmight

    Allmight Avatar

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    1. Tree collision mesh still present on lot with placed house

    2. Every time

    3. Tree collision mesh (or whatever it's called)

    4. I have placed my house on a lot that have a big tree on it.
    When i place the house, the tree is removed. However, everytime i zone into my POT, the spot where the tree was (in front of my door) is blocking me, just as if the tree still was there but invisible. It will take somewhere between 30 sec to 2 minutes for this blockage to disapear.

    5. Zone in to house via recall, and sometime even when i enter normal way (if i get to house before it vanishes).

    6. Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz 3.50GHz
    32 GB RAM
    Windows 10 Pro 64-bit OS, x64-based processor
    NVIDIA GeForce GTX 970 (ASUS)
    1 x Samsung SSD 850 PRO 250GB, 2 x Samsung SSD 850 PRO 500GB


    Searched for this bug, but did not see it. Sorry if this has been posted before.
     
  2. Lexie

    Lexie Bear Queen Emeritus

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    If you could possible provide the /bug information that has the coordinates and the debug information that would be awesome.
    I suspect this is something I've seen in other POTs: waiting for the scene to load, but 2 minutes sounds way too long....
    @Allmight
     
  3. Allmight

    Allmight Avatar

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    Sorry, i missed your reply. Here you go.

    8/19/2017 12:25 AM
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (4) System RAM: 32705
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4058
    SotA.EarlyAccess.LIVE.Win.64.645.Date.08.03.17
    Area: POT_forest_metropolis_02_template/Crossroads
    Area Display Name: Crossroads
    Loc: (132.9, 44.5, 32.3)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAyX3RlbXBsYXRlfENyb3Nzcm9hZHN8KDEzMi44NTksIDQ0LjUwMSwgMzIuMzQpfCgwLCAwLjcxNywgMCwgMC42OTcpfDkxLjU5OTU2fDExLjQ5OTQ3fDYuNTgwNTA3
     
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