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Item stats with Masterwork Tailoring Upgrade are wrong

Discussion in 'Release 30 Dev+' started by Daxxe Diggler, May 19, 2016.

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  1. Daxxe Diggler

    Daxxe Diggler Avatar

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    I crafted a pair of cotton shoes and managed to craft one an "Exceptional" so with the bonus of +50 durability, I decided to try out the new masterwork upgrades.

    I got a success on first try and out of the 3 options I chose +1 Strength/-5 durability. Upon viewing the Tooltip, it showed +2 Strength/ -5 durability.

    I then upgraded it again and I chose the +2 Strength/-10 durability. Viewing the Tooltip, it showed +4 Strength/-5 durability for this bonus. The original one was also still

    So I pressed further for the 3rd upgrade (at 50% chance, it was worth the risk). I chose the +2 Dexterity/-10 durability... and it showed as +4 Dexterity / -10 durability.

    Looks like the bonuses are being doubled somehow but the durability penalty is not.

    On a side note, if we are able to produce these at +++ and then add +++, or even ++ via the engraving in alchemy, our gear is going to be a LOT more powerful (although will need to be repaired often). But, with the change to max durability not being able to be raised unless you have a coin... it may limit the desire to do so.
     
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  2. Leostorm

    Leostorm Avatar

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    nevermind..
     
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  3. Sindariya

    Sindariya Avatar

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    seems for all clothing items, had the same on chainmale boots. My dagger is not that confused.
     
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  4. DarkStarr

    DarkStarr Executive Producer SOTA Developer

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    bug entered
     
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  5. GingerLoaf

    GingerLoaf Developer Emeritus

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    Thanks for the report! I have identified the problem and implemented a fix that will be available in the next patch. Happy crafting!
     
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