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Jumping on e.g a rock or other surface screws monster pathing in combat

Discussion in 'Combat, Skills, & Magic' started by Amarth2, Jan 20, 2018.

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  1. Amarth2

    Amarth2 Avatar

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    Title: Jumping on e.g. a rock or other high surface screws monster pathing in combat
    Reproduction Rate: Always
    Blocker? No
    Details: Jumping on a higher-up surface (on e.g. a flat rock) during combat enables you to escape battles a bit too easily; especially as this could only be only less than a foot higher than on ground.
    Moster pathing gets screwed and the mob basically flees back to its original area, enabling 'cheating' by killing monsters with ranged attacks, making them run back & forth.
    Steps to Reproduce: Jump on basically any higher surface during combat
    User Specs: n/a
     
  2. Rentier

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    there is a new timer that kicks in if you leave the attackable area of the monster

    as long as the timer ticks you can't do any damage to this monster

    (there is a dev-post about this, but i can't search atm)
     
  3. Amarth2

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    Yes, but this is still a very easy way to 'get out from combat', lose following mobs or get through passes or such which otherwise would be more challenging.
     
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