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[Know] OSX Client:Buffer problem during the start

Discussion in 'Release 38 Bug Forum' started by Wolfers, Jan 28, 2017.

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  1. Wolfers

    Wolfers Avatar

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    The problem is not fixed with this version.



    Game setting:
    *************
    Quality level: Fast
    Shadow distance: Low
    Use camera effects: on
    Use camera bloom: on
    Use depth of Field: on
    Cull interior decorations: on

    OS: Mac OS X 10.11.6
    CPU: Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz (8) System RAM: 16384
    GPU: NVIDIA GeForce GT 730 OpenGL Engine GPU RAM: 1024
    SotA.EarlyAccess.OSX.64.546.Date.01.27.17
    Area: HiddenVale_Forest02_Tier5

    Another computer:

    1 Computer:
    Apple MAC Mini
    CPU: i7
    RAM: 16GB
    Internal GPU: Intel HD Graphics 4000
    External GPU with AKiTiO Thunder 2 Box: Radeon HD 8770
    OS: El Capitan

    2 Computer:
    Apple Macbook Pro
    CPU: i7
    RAM: 16GB
    Internal GPU: Intel HD Graphics 4000
    OS: MacOS

    3 Computer:
    Apple Macbook Air
    CPU: i5
    RAM: 4GB
    Internal GPU: Intel HD Graphics 4000
    OS: El Capitan
     
    Last edited: Jan 28, 2017
  2. liz_the_wiz

    liz_the_wiz Avatar

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    Sorry your video didnt play. From what you've said this is a known issue you are frustrated with that hasnt been fixed yet, rather than a new issue. I have not forwarded for review as you have said it is a known issue
     
  3. Elwyn

    Elwyn Avatar

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    Use windowed mode and at least the GPU RAM garbage might be more entertaining.
     
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