Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

[Known]Client crash when using Death ray in Sawtooth Thicket

Discussion in 'Release 43 Bug Forum' started by Vero, Jun 29, 2017.

Thread Status:
Not open for further replies.
  1. Vero

    Vero Avatar

    Messages:
    307
    Likes Received:
    701
    Trophy Points:
    43
    Good day,

    My client seems to crash everytime i use Deathray and transfer life. This only seems to happen in Sawtooth Thicket. When i zone into a different area the spell works fine. When i go back to Sawtooth Thicket and cast deathray on a target it crashes the client.

    User Specs:
    OS: Windows 10 64bit
    CPU: Intel Core i7 6700K @ 4.00GHz
    GPU: NVIDIA GeForce GTX 1070 (MSI)
    SotA.EarlyAccess.Win.64.616.Date.06.28.17
    Area: Novia Sawtooth Thicket
    Area Display Name: Sawtooth Thicket
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

    Messages:
    6,910
    Likes Received:
    5,863
    Trophy Points:
    153
    Please let us know if you're able to reproduce this in patch 617 being released later this evening. We submitted a fix for a similar crash caused by the VFX of Ring of Fire, and would hope this fix also resolved the issue you're seeing with Death Ray.
     
  3. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

    Messages:
    6,910
    Likes Received:
    5,863
    Trophy Points:
    153
    Additionally, issues that cause crashes should go to the Critical Issues section. I'll go ahead and move this thread for you to make sure it's observed as quickly as possible.
     
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

    Messages:
    6,910
    Likes Received:
    5,863
    Trophy Points:
    153
    We have identified a reproduction case and are now working on a fix. We advise turning graphics settings to lower levels or avoiding using Death Ray or those around you using Death Ray, until a patch is released with the fix.

    Thank you for reporting. Bug: 47761
     
Thread Status:
Not open for further replies.