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[Known]Drink emote forcing walk for 33 seconds

Discussion in 'Release 43 Dev+ Bug Forum' started by TheWanderingPoet, Jun 20, 2017.

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  1. TheWanderingPoet

    TheWanderingPoet Avatar

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    6/20/2017 8:28 PM
    Title: Drink emote forcing walk for 33 seconds
    Reproduction Rate: 100%
    Blocker?
    Details: /drink and walking is forced. Casting spells and even sprint is affected by this, giving a highly reduced sprint speed and double-tap running does nothing noticeable but still costs focus.
    Steps to Reproduce: /drink and walk
    User Specs:
    OS: Windows 8.1 (6.3.0) 64bit
    CPU: AMD FX(tm)-6100 Six-Core Processor (6) System RAM: 16381
    GPU: NVIDIA GeForce GT 640 GPU RAM: 1986
    SotA.EarlyAccess.QA.Win.64.509.Date.06.20.17
    Area: Novia_R3_City_Brittany
    Area Display Name: Central Brittany
    Loc: (424.3, 25.8, 289.3)
     
  2. TheWanderingPoet

    TheWanderingPoet Avatar

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    Adding that the toast emote does the same thing. Seems connected to emotes using the mug?
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    yes, and it's deliberate. if you have camera effects turned on, there's more to it.
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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  5. TheWanderingPoet

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    This is not a visual distortion effect report. I am referring to the forced walk effect that lasts a very long time. Both toast and drink emote both do this and there is no reason that I see where an emote should make walking mandatory for 33 seconds.
     
  6. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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