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[Known] moving the three geist skulls

Discussion in 'Player Owned Towns & Player Housing' started by Alley Oop, Sep 26, 2017.

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  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    9/26/2017 9:23 PM
    Title: moving the three geist skulls
    Reproduction Rate: 100%
    Blocker? no
    Details: placing them works fine but when moving them, the frost effect around them becomes pink squares
    [​IMG]

    it's not just when being moved. if i place them indoors, move them, and move away until they've been culled, they're pink squares when i come back.
    Steps to Reproduce:
    User Specs:
    OS: Linux 4.9 ManjaroLinux 17.0.5 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 16001
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.EarlyAccess.QA.Linux.64.557.Date.09.26.17
    Area: POT_forest_metropolis_02_template/Stinging Tree Hollow
    Area Display Name: Stinging Tree Hollow
    Loc: (143.1, 51.3, 4.3)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAyX3RlbXBsYXRlfFN0aW5naW5nIFRyZWUgSG9sbG93fCgxNDMuMDg5LCA1MS4yNzMsIDQuMjc4KXwoMCwgMC43MzUsIDAsIDAuNjc4KXwxNTM0LjgyMnw3MHwxOA==
     
    Last edited: Sep 26, 2017
  2. Lexie

    Lexie Bear Queen Emeritus

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    Known :)
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    you got the culling distance thing? there are a lot of objects that are having the problem while being moved, but those skulls are the only one that'll show when NOT being moved after culling.
     
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