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[Known] Navmesh stitching at this intersection/hall is getting pet AI stuck

Discussion in 'Player Made Dungeons' started by Echondas, May 23, 2019.

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  1. Echondas

    Echondas Bug Hunter Bug Moderator

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    05/24/2019 00:21
    Title: Navmesh stitching at this intersection/hall is getting pet AI stuck
    Reproduction Rate:1/1
    Blocker? Nah
    Details: stiching here is disrupting the AI from traversing smoothly. if you walk very close to it and/or wait while it gets stuck - it will sometimes pass through OK - other times it will stop and if you continue moving, get stuck briefly and then continue, or get stuck permanently until you move back to it or teleport it to you.
    Steps to Reproduce: Summon an elemental and then try walking this hallway with the summon at varying distances from you - observe behavior described above.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz (12) System RAM: 32678
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8088
    SotA.QA.Win.64.832.Date.05.23.19
    Area: PlayerDungeon_GreyStone
    Area Display Name: Player Dungeon
    Loc: (-0.9, 0.0, -19.3)
    Debug: UGxheWVyRHVuZ2Vvbl9HcmV5U3RvbmV8fCgtMC45MDIsIDAuMDAyLCAtMTkuMyl8KDAsIDAuOTk5LCAwLCAwLjAzNyl8LTE4NC4yMzYzfDIzLjY4ODA4fDcuNTkxNTk1
     
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  2. Undone

    Undone Trap Master Moderator SOTA Developer

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    Known issue that will be smoothed out with time (working on it)
     
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  3. Echondas

    Echondas Bug Hunter Bug Moderator

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    Gotcha - thanks! I just remembered seeing in the QA post that you folks needed some dungeon testing with this, so I was playing with it last night.
     
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