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[Known]Safe Fall benefit is a giant cliff instead of a curve...

Discussion in 'Release 40 Dev+ Bug Forum' started by Toadster, Mar 22, 2017.

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  1. Toadster

    Toadster Avatar

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    3/23/2017 12:41 AM
    Title: Safe Fall benefit is a giant cliff instead of a curve...
    Reproduction Rate: Jump from different heights
    Blocker? No
    Details:
    Safe fall has a very steep curve in benefit received from falling from certain objects. could you please check the math I would think this would more of a gradual increase.
    City Wall - 0 dmg
    City Wall above Gate (Half Character Higher)- 3 Dmg
    City Wall above gate on Side(Half Character higher) - 22 damage
    City Wall Tower (less than a full character height taller than last) - 256 Dmg

    Steps to Reproduce: Jump from varying hieghts
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD FX(tm)-8350 Eight-Core Processor (8) System RAM: 8141
    GPU: NVIDIA GeForce GTX 960 GPU RAM: 2016
    SotA.EarlyAccess.Win.64.472.Date.03.21.17
    Area: POT_forest_metropolis_01a_template/Falling Waters Fortress
    Area Display Name: Falling Waters Fortress
    Loc: (136.3, 39.2, 126.1)
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Thanks!
     
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