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[Known] Stuck in Tenebris Harbor

Discussion in 'World Building, Scenes, Environment, & Overworld' started by AndiZ275, Apr 28, 2018.

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  1. AndiZ275

    AndiZ275 Avatar

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    4/28/2018 7:39 PM
    Title: Got Stuck in a Fight in Tenebris Harbor and can't move anymore

    Reproduction Rate: can't reproduce; probably singular

    Blocker? need to wait, since my Ghost can't move to the Ankh/ got item damage after respawn, so definitely annoying

    Details: fought against the pirate waves and somehow got stuck in a building where the pirates spawn; couldn't move anymore, so I got slain by a pirate

    Steps to Reproduce: fought against the pirate waves and somehow got stuck in a building where the pirates spawn; couldn't move anymore, so I got slain by a pirate

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6820HK CPU @ 2.70GHz (8) System RAM: 16332
    GPU: NVIDIA GeForce GTX 980M GPU RAM: 8144
    SotA.Win.64.769.Date.04.27.18
    Area: Novia_R6_Forest02_01
    Area Display Name: Tenebris Harbor
    Loc: (-53.0, 28.2, -146.0)
    Debug: Tm92aWFfUjZfRm9yZXN0MDJfMDF8fCgtNTIuOTUzLCAyOC4xOCwgLTE0NS45ODkpfCgwLCAtMC43MzIsIDAsIDAuNjgxKXw5OTEuNTY3OXwyMC42NTk4OHwyLjE0MDE0NA==
     
  2. Morgathys

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  3. AndiZ275

    AndiZ275 Avatar

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  4. Morgathys

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  5. Asbury Baker

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    4/29/2018 12:42 PM
    Title: Got Stuck in a Fight in Tenebris Harbor and can't move anymore
    Reproduction Rate: You can always get stuck by fighting the pirate spawn, then walking over the high level relic hunter.
    Blocker? yes
    Details: Spawn the wave-encounter in tenebris harbor. Walk over/though the high level relic hunter. can no longer move. The relic hunter also appears stuck - he doesn't move. You can blink out, but even dead, you cannot walk out. Once the relic hunter has been looted and the corpse is one, the avatar is still stuck. There appear to be no relevant error messages in sota_log.txt. There were earlier errors mentioning issues with the zone, but these do not occur during or after the fight with the relic hunter:

    Particle System is trying to spawn on a mesh with zero surface area
    (Filename: Line: 1220)​
    and
    SyncedInteractiveObjectManager.PlotCleanup(): ["BodyLoot/5ae5fb2343e387035b9f8e5e","BodyLoot/5ae5fb2343e387035b9f8e67","BodyLoot/5ae5fb2343e387035b9f8e70"]
    Particle System is trying to spawn on a mesh with zero surface area​
    and
    Human_Melee_T10_Plunderer(Clone)487856 can't leash, teleporting instead! ( Source == (-57.341, 27.723, -155.295), Destination == (-21.78, 24.547, -122.47), Transform == <null>, PathPossible == True, Blocked == True, PathError == False ) | TYPE=UnityEngine.GameObject SCENE=Novia_R6_Forest02_01 CONNECTION_STATUS=Connected-Joined​
    and
    Look rotation viewing vector is zero
    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
    at FxSystem.Update () [0x00000] in <filename unknown>:0​

    Steps to Reproduce: start the pirate spawn in Tenebris. walk over high level relic hunter. or kill him, then walk over him.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8) System RAM: 16336
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4043
    SotA.Win.64.769.Date.04.27.18
    Area: Novia_R6_Forest02_01
    Area Display Name: Tenebris Harbor
    Loc: (-26.6, 24.5, -111.7)
    Debug: Tm92aWFfUjZfRm9yZXN0MDJfMDF8fCgtMjYuNjQsIDI0LjU0NywgLTExMS43MzIpfCgwLCAxLCAwLCAtMC4wMDkpfDkxNS4wMzgyfDM1LjIwNTA3fDE4

    @Relentless, @Lexie
     
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  6. Lexie

    Lexie Bear Queen Emeritus

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    This is now fixed in our internal server after testing it. I appreciate all the details.
    I checked all these spots (including ones posted in linked pics) and it appears we got them all.
    Really sorry for the trouble guys.
    @AndiZ275
     
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