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[Known] Tailoring - MW attack speed and movement speed not matching

Discussion in 'Crafting, Harvesting, Salvage, & Agriculture' started by GreyMouser Skye, Sep 25, 2017.

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  1. GreyMouser Skye

    GreyMouser Skye Avatar

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    Location:
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    Build 555

    Here is the masterwork list for gloves: 4.2% attack speed

    [​IMG]

    Result: 2.1% attack speed

    [​IMG]

    This initially happened with Cloth Boots and the Movement Speed, however I do not have any boots right now to show the example, but it is the same. Show double, results in half.

    9/25/2017 9:14 PM
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (4) System RAM: 16322
    GPU: NVIDIA GeForce GTX 670 GPU RAM: 2017
    SotA.EarlyAccess.QA.Win.64.555.Date.09.24.17
    Area: Novia_R6_City_Resolute
    Area Display Name: Resolute
    Loc: (214.2, 91.0, -197.0)
    Debug: Tm92aWFfUjZfQ2l0eV9SZXNvbHV0ZXx8KDIxNC4xNzUsIDkwLjk4LCAtMTk3LjAxOCl8KDAsIC0wLjk5NCwgMCwgMC4xMDcpfDUyMy40OTl8MjAuMTgyMjF8My41NTA1OTY=
     
  2. Trihugger

    Trihugger Avatar

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    Also of note, it's taking 10 max durability points instead of the 5 it lists as well.
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    46295. @Lexie, does that bug include the fact that it does take the full durability hit? i've seen that mentioned several times.
     
  4. Lexie

    Lexie Bear Queen Emeritus

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    @Alley Oop
    No, but we do have that covered under bug #:39518 regarding the durability difference listed and what durability ends up being.
    @GreyMouser Skye It is a known issue, but thank you for reporting this. I know this one has been around for awhile. Crafting will get some love. It is more complicated to resolve that it may appear to be.
     
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