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[Known] Teleport scroll lost due to 98% crash bug

Discussion in 'Items & Inventory' started by Vladamir Begemot, May 10, 2018.

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  1. Vladamir Begemot

    Vladamir Begemot Avatar

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    5/9/2018 11:43 PM
    Title: Teleport scroll lost due to 98% crash bug
    Reproduction Rate: Once
    Blocker? No
    Details: Teleport scrolls are used upon use, instead of upon landing. This means if you crash while loading, you've lost the scroll. Because you never arrived, you are back at the previous location with one less scroll.
    Steps to Reproduce: Note how many teleport scrolls you have. Use one. Part way through loading, yank the power cable out of the back of your computer. Boot up again. Load Shroud. You're back where you started. Check how many scrolls you have.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12) System RAM: 24411
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8079
    SotA.Win.64.773.Date.05.01.18
    Area: POT_mountain_metropolis_01_template/S Mart Factorium
    Area Display Name: S Mart Factorium
    Loc: (44.9, 78.0, 32.7)
    Debug: UE9UX21vdW50YWluX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8UyBNYXJ0IEZhY3Rvcml1bXwoNDQuOSwgNzguMDQxLCAzMi43MjEpfCgwLCAwLjcxMiwgMCwgMC43MDIpfDkxLjI0MDE2fDEzLjA0NjJ8Mi4zMTc5NQ==
     
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  2. Lexie

    Lexie Bear Queen Emeritus

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    It's all connected to the same root issue. It thinks it dropped you in the scene, and this is often reflected by those who see them on the 'nearby players' list. So this is a symptom of a current bug we are currently working feverishly on with the unity team. It's coded in a way where both teams have to work together. No new bug report needed.

    And we want this fixed just as much as you guys do. I promise :)
    @Vladamir Begemot
     
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