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[Known] viking rowhouse issue

Discussion in 'Release 40 Bug Forum' started by Violation Clauth, Mar 30, 2017.

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  1. Violation Clauth

    Violation Clauth Avatar

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    3/30/2017 2:10 PM
    Title:
    Reproduction Rate: 4/4 @ 100%
    Blocker? no
    Details: visible in logs when you go to Ordinis Mortis
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8) System RAM: 32693
    GPU: NVIDIA GeForce GTX 980 Ti GPU RAM: 6102
    SotA.EarlyAccess.Win.64.576.Date.03.29.17
    Area: POT_grassland_metropolis_01_template/Ordinis Mortis
    Area Display Name: Ordinis Mortis
    Loc: (46.0, 44.5, 61.0)

    Message
    =======
    BoxColliders does not support negative scale or size.
    The effective box size has been forced positive and is likely to give unexpected collision geometry.
    If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerTownPlot001/DynamicPlotRowDecoItem(Clone)/PlotDynamicRow/DynamicPlotParentObject/sota_rowhouse1_3story_viking_playerHouse(Clone)/sota_rowhouse1_3story_viking/_Shutters/sota_rowhouse1_2story_viking_shutterR (4)"

    Time
    ====
    14:02:15.982

    StackTrace
    ==========
     
  2. Serafina

    Serafina Portalarian Emeritus

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    Same as previous! Thanks, Violation!
     
    Violation Clauth likes this.
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