Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Koi Pond Exits not symetrical

Discussion in 'Player Made Dungeons' started by Kaizen Strava, Jan 20, 2019.

Thread Status:
Not open for further replies.
  1. Kaizen Strava

    Kaizen Strava Avatar

    Messages:
    188
    Likes Received:
    274
    Trophy Points:
    18
    Gender:
    Male
    01/20/2019 21:33
    Title: Koi pond exits are out of alignment & not standard.
    Reproduction Rate: 100%
    Blocker? Yes
    Details: The koi ponds exits are not able to "snap to grid" when you try to leave pond and reconnect at another door one is out of alignment.
    Steps to Reproduce: build 1x1 walkway from one door to another at Koi Pond.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8) System RAM: 16367
    GPU: NVIDIA GeForce GTX 550 Ti GPU RAM: 1997
    SotA.Win.64.892.Date.01.08.19
    Area: PlayerDungeon_BrownMarbleFoyer_3Connections
    Area Display Name: Player Dungeon
    Loc: (-142.2, 0.0, 2.3)
    Debug: UGxheWVyRHVuZ2Vvbl9Ccm93bk1hcmJsZUZveWVyXzNDb25uZWN0aW9uc3x8KC0xNDIuMTc4LCAwLjAxLCAyLjMxKXwoMCwgMC42ODcsIDAsIDAuNzI2KXwyNjE2fDguOTg3NTE1fDA=
    [​IMG]
    This Screen shot taken from the module that should connect to the door
     
Thread Status:
Not open for further replies.