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Last feedback for R52

Discussion in 'Release 52 QA Feedback Forum' started by Paladin Michael, Mar 25, 2018.

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  1. Paladin Michael

    Paladin Michael Bug Hunter

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    Dear Developer Team,

    you improved a lot of stuff in the last 12 months, especially in the last 4!

    ++++ In R52 I recognized great and also a few simple things around the huge world of Novia ++++
    Really good improved grafic/sound effects and performance!
    Small nice things around like Butterfly, Birds, ... the look of water ...
    ... the new(?) POT inside the mountain ... the uncloned scenes ... the Companions!
    It looks really great and feels good. The world is designed with so much love.

    To explore the lands is interesting and increased travel speed on overworld map helps a lot.

    ++++ My thoughts about the actual R52, what is taking fun away? ++++
    1. Ardoris looks so empty, when entering on main entrance.
    Also missing the (Venice feeling with) Boatsman and mercants on the bridge - Boatsman also for faster travel inside the town.

    2. Pets' (also companions') health bar shifts journal/quest tasks to the right.

    Would be great to auto fade both: Health bar and Journal tasks.

    Please, let Health bar (and other important scene information) just appear on screen, when needed. Health bar immediately, if we will be attacked! So this would be a great help to recognize faster.

    3. Please, remove this kind of "moaning" sound in the background.
    Mostly in/near Taverns ... in R52 you did good improvement on background sounds!

    4. For a better story feeling (and for less distracting new players and veterans who were waiting for playing and diving into the storyline!), consider standard options:
    - Disable underlined keywords (we really don't need them)
    - NO information in dialogue window, which has nothing to do with the actual talk!
    (Player A is online ...)
    - auto fading of chat window ...

    Offline experience:
    1. When a town is under siege:
    "Due to your relatively low power sympathetic defenders wave you through the siege lines."
    --> Could you do this also at the T5 places we have to cross?
    Control Points (Superstition Canyon, ...)

    Or instead of this, please decrease passage costs in offline mode!

    2. New Companions
    They are a great enrichment! Can't wait for launch and having the dialogues!
    (--> I couldn't summon Companions on the overworld map, would be fine.)
    Travelling on overworld: Well, @Lum the Mad:
    Please equip our companions, Dupre, Fiona and Ariel also with coconut speed;)
    They are far behind us ...

    For more important feedback consider this -last before launch thread- here, please...
    After launch is before launch (of Episode 2!) :)

    A great story deserves a great presentation - please try to avoid distracting and disturbing:
    -SFX, -underlines, -pop up windows, -not dialogue relating information in dialogue window ...


    Thank you for all the hard work. I think (and I suppose a lot of loyal followers and Avatars will) the next 9 months will improve the game double as it happened the last 12 months!
    We are looking forward to the best 9 Releases on the timeline of Episode 1 ;)
    Happy launch day - and furthermore good releases ...:)
     
    Last edited: Mar 26, 2018
  2. Elwyn

    Elwyn Avatar

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    Maybe they should be based on adventurer level in offline mode. If your lazy ass wants to cross Eastreach Gap when you're AL50, then you should pay more to get escorted across the scene!
     
    Ravalox likes this.
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