On Linux (64), after the game closes the game browser program (ZFGameBrowser} will (sometimes?) remain running in the background. This of course causes any memory leaks in said program to escalate over time as opposed to restarting it each launch, as well as using a minute amount of processor time for it's idle loop. Fixing this so that this program would auto-quit on the death of the Shroud of the Avatar game process regardless of if the game properly closed or crashed should be a fairly easy task. There are signal notices for when a particular program closes that programs can listen for. I'm not sure of the particulars due to never having used them myself, but I know they exist.