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LOD issues: Edge of Small and Large LB & DS Paver pops out at very close distance, compare to Huge

Discussion in 'Player Owned Towns & Player Housing' started by Vladamir Begemot, Jan 13, 2019.

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  1. Vladamir Begemot

    Vladamir Begemot Avatar

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    01/13/2019 13:34
    Title: LOD issues: Edge of Small and Large LB & DS Paver pops out at very close distance, compare to Huge
    Reproduction Rate: 100%
    Blocker? No
    Details: The edge of the small and to a lesser extent large LB & DS paver disappears at a very close distance, making the thing look totally different than nearby huge pavers, and making it look 2D instead of 3d.

    The small edge pops out at ~ 1 meter, you almost have to be standing on it to see the edge.

    LOD is set too close in other words. It's not as bad on the Large, but still closer than it should be because it causes visual descrepencies when used in conjunction with huge. Recommend moving them all to the Huge LOD distance.

    Obsdidian Order pavers are fine.

    Steps to Reproduce: Come to this location, compare the small vs. the huge pavers.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12) System RAM: 24411
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8079
    SotA.Win.64.892.Date.01.08.19
    Area: POT_mountain_metropolis_01_template/S Mart Factorium
    Area Display Name: S Mart Factorium
    Loc: (11.3, 83.3, 1.5)
    Debug: UE9UX21vdW50YWluX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8UyBNYXJ0IEZhY3Rvcml1bXwoMTEuMzIyLCA4My4zMDksIDEuNTA5KXwoMCwgMC40MDUsIDAsIDAuOTE0KXw0MDguODU5M3wzOS45ODcxMXwxLjI1
     
    Last edited: Jan 13, 2019
  2. Vladamir Begemot

    Vladamir Begemot Avatar

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    On the other wall from the /loc are some animal rugs on the large pavers. Notice how visible the pop in is.
     
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