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Magic - Where are the boons?

Discussion in 'Release 50 Feedback Forum' started by sgl2586, Jan 27, 2018.

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  1. sgl2586

    sgl2586 Avatar

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    I started the game in the typical leather armor/ranged weapon style. Recently as I am approaching a.lvl 90, I decided to try out heavy armor with a more strength oriented build. Depending on how I setup, I have access to the following to augment strength:
    Inner Strength
    Endurance
    Sun Worship
    Strength of Earth
    Bulwark of Earth
    Torpor
    Train Strength

    In comparison for Int:
    Train Intelligence
    Enlightenment


    I will grant you, some of those for strength are temporary buffs. But still 7 vs 2. Dexterity is in a similar state to Int. I will grant you, SOME magic trees have passives that augment the tree itself, but not all.

    My assumption here is that strength/weapon trees are aimed at the 100/110 skill levels, but magic ends up aimed at the 120 if not higher. This spread out aspect for strength/weapon trees compared to the magic trees being highly focused may even out in terms of overall xp, but the barrier for entry into effectiveness seems much higher for a caster. While it is listed as part of the Q1 2018 plan to do some balancing around magic, keeping this perceived imbalance in mind would be good.
     
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  2. Hemswal The Descended

    Hemswal The Descended Avatar

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    I'd also like to see less or more meaningful str buffs. Also, maybe one or two more int buffs would be nice. Not really sure what to do with dex since I don't use it too much.
     
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