Map Updates

Discussion in 'Developer Depot' started by Rok Yrikk, Dec 20, 2017.

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  1. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    I am going to use this thread to post Map Updates.

    For errors with the in-game or online map, please visit this thread - https://www.shroudoftheavatar.com/f...ter-sotamap-review-for-missing-scenes.103341/

    The online version of the map can be found here:
    https://www.shroudoftheavatar.com/map/

    Or you can navigate to it from our navbar on the home page Media -> Maps

    Map Features:
    The map is accessible online and also in game. The in-game map has different features than the online map.

    Browser:
    Map Search

    • The search bar is found in the top left.
    • If you start typing in the search bar it will show results that match.
    • Any Point of Interest that resides within the current map can be searched.
    [​IMG]

    User login
    • You need to log in to your ShroudoftheAvatar.com account in order to access some features of the map.
    • A login shortcut can be found on every page of shroudoftheavatar.com, and it is on the top right of the map.
    [​IMG]

    Personal POI Placement

    • Anyone who is logged in can place Personal Points of Interests.
    • Enable editing on the map by clicking the menu that says "Edit:Off" and Selecting "On."
      [​IMG]
    • Select the Personal POI Placement tool on the toolbar in the bottom left corner
      [​IMG]
    • Select an icon that you want to represent your POI.
      [​IMG]
    • Click on the map where you want your POI.
    • Click on the POI to bring up the edit screen.
      [​IMG]
    • Now you should be able to see your Personal POI with information!
    [​IMG]

    Player Owned Town Updates

    • If you own a POT that is on the map, you should be able to modify that POT.
    • Navigate to your POTs map in the web browser.
    • Log in with your shroudoftheavatar.com account that owns the POT.
    • Enable editing
      [​IMG]
    • You should see 5 new tools come up on your toolbar
      [​IMG]
      • Point Of Interest Placement
        [​IMG]
      • Label Placement
        [​IMG]
      • 3 Building placement tools.
        [​IMG]
    • The POI Placement allows you to put icons that everyone can see, with descriptions. These are searchable.
    • The Label placement allows you to put Text on the map.
    • The building placement allows you to put Images of buildings on your map.
    • To update or delete any existing items, simply click the item in Edit mode, and you will be given options on the right side bar.

    In Game:
    Character Tracking

    The map in-game will automatically change when you change scenes, in addition there is a marker that indicates the player's position and direction.


    Known Issues:
    • There is no way to log in from within the game.
    • If you are saving a map feature without changing anything you will get an error.
    • There is currently no ability to add or modify lots. We are actively working on importing that data from the game.
    • Some maps maybe incorrect. Please report these in the bug section of the forums for the current release.
     
    Last edited: Jan 19, 2018
  2. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    In addition to Personal POI, and POT tools being released today, we also released Highvale Outskirts map. In addition, we have pushed out changes to fix Player Marker rotational problems in every map.
     
  3. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    The following maps have been updated to fix player positioning:

    Aerie
    Approach to the Shuttered Eye
    Artifice
    Blackblade Pass
    Blood River
    Blood River Massacre
    Boreas Colossus
    Brickport
    Brightbone Pass
    Celestial Gardens
    Crag Foothills
    Crypt of the Avatar
    Desolis
    Dragonvale
    East Vauban Foothills
    Elad's Lighthouse
    Estercove
    Forgewright
    Graff Gem Mines
    Harvest
    Highvale
    Jade Valley
    Kiln Cistern
    Kingsport Sewers
    Kingsroad
    K'rawl
    Moors of Northshore
    Necropolis Barrens
    Noreach
    Norgard Fens
    North Quel Way
    North Varisalla Foothills
    Oracle Colossus
    Owl's Nest
    Paladis Shardfall
    Point West
    Port Mirren
    Port Phoenix
    Port Titan
    Quel Passage
    Solace Bridge Outskirts
    Solania
    Solania Catacombs
    Spectral Peaks
    Spite
    Sunless Barrens
    The Brave Coast
    Tower of the Shuttered Eye
    Upper Fortus
    Valhold
    Vauban Pass
    Whiteguard Foothills
    White Hart
     
  4. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    The map system was unavailable for about an hour today due to an internal server change, service has been restored.
     
  5. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    After our scheduled maintenance last night at 3 AM, the map unexpectedly did not come back up and was down for about 6 hours.
     
  6. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    Pushed multiple map updates yesterday:
    * Fixed a bug with zoom levels
    * Fixed a bug with POI sharing
    * Updated map template for: Kas Ruins, Libris Ruins, Grannus Colossus, South Broken Road (please note these scenes may have incorrect player position for now).
    * Updated map template for the Overworld.
     
  7. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    A Note on Broken Maps:
    As many of you have noticed, there are a large amount of broken maps currently in game. A lot of these maps used to work fine, but were broken by changes in R49.

    Firstly, I want to apologize for any frustration people experience with broken maps - I am working to fix every single one of them. In addition, I want to give you guys a little more information about the nature of the problem and how we get the maps to work so that you can learn more and potentially help us with debugging.

    The game and the maps do not use the same coordinate system, so we rely on a set of coordinate transformation data to reliably turn in-game coordinates into map coordinates. This data is typically unique per map, and can be found here - https://www.shroudoftheavatar.com/map/SotaNavigator/Engine/v_1_0_9/map_list_v_1_0_9.php . We made a major change in the way we transform in-game coordinates by removing the map's rotation from the coordinate transformation data. The map rotation is now provided by the game instead of the map website. This effected our coordinate transformations in a few ways. Firstly, the rotation data was changed to dictate the rotation of the Avatar's arrow instead of the actual map. Therefore, when this change first went out, almost every map showed the arrow rotated in the wrong direction. This was quickly fixed, but there was another side effect from this, which was the positivity/negativity of the X/Y scales. If you guys remember your Unit Circle from Geometry class, you might remember 4 quadrants. Each quadrant had different X,Y values - 1 was [1,1] 2 was [-1,1] 3 was [-1,-1] and 4 was [1,-1]. Those essentially were the transformations happening for the X/Y scale depending on what the transformation data was saying the rotation was. Now that the map's rotation was no longer being dictated by the transformation data, the signs of our scales is incorrect for anything that had a rotation not in the first quadrant.

    I have been able to procedurally correct most of these maps with incorrect X/Y scales, and am in the process of verifying these changes. I am hoping that they will go live next week.

    Please reference this thread for any map related bug reporting - https://www.shroudoftheavatar.com/f...ter-sotamap-review-for-missing-scenes.103341/
     
  8. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    * Coordinate transformation data is now database driven (yay)
    * Fixed the sign of x_scale on following maps:
    Whispering Woods
    Storms Reach
    Vertas Pass
    Sanctus Spine
    New Holtrot
    Fortus End
    Savrenoc Timberland
    Eastreach Gap
    POT Broochash
    East Veiled Swamp
    Etceter
    Brittany Graveyard
    North Fetid Swamp
    East Longfall Wetland
    South Fetid Swamp
    North Fetid Swamp
    Graff Gem Mines Entrance
    East Veiled Swamp
    East Perennial Trail
    Solace Bridge
    Battle of Solace Bridge
    Elysian Plains
    Middle Downs
    The Clink
    Hills Siege
     
  9. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    * Updated map templates and character tracking for the following maps:
    Yew
    Middle Downs
    Oracle Colossus
    Libris Ruins
    Kas Ruins
    South Broken Road
    Hallowed Plains
    Sequanna Colossus
    Grannus Colossus
    * Various map fixes for the following maps
    Nightshade Pass
    K'rul
    Crypt of the Avatar
    Etceter Crag Mines
    Quel Passage
    Norgard Fens
     
  10. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    * Added map data for the permutations of every Town and POT siege maps (should always see a map when in a siege now)
    Fixed the following maps:
    * Hilt Fortress
    * Hills Siege
    * K'rawl
     
  11. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    Added new maps for the following scenes:
    Verdantis Mines
    South Drachvald Spur
    Elysium Mines
    Crooked Shank (still missing underground areas)
    Sunless Barrens
    Boreas Colossus (still missing underground areas)
    New Holtrot (not a new map just fixed coordinate transform)
     
  12. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    Automated the process of updating POT template changes, resulting in changes for the following maps:
    Inselberg Wastes
    Brickvald
    Illusive Passage
    Murdersberg
    Rauchbier Platz
    Bricksands
    Caelestis Canton
    Rinzai
    Virtue Oasis
    Beregost
    Hamberia
    Aerie Cove
    Blackrock Cove
    Hameln
    Honor Hold
    Light City
    Luna City
    New Heaven
    Hero Market
    Britt Mart
    BurningToad Town
    Clevedon
    Dragomir Mori
    Formosa
    Le Chateau Rouge
    Port Lihan
    Stocktopia
    Twilight Sparkle
    Flowing Waters Forest
    Forptycle
    Crossroads Alleys
    Homicide Town
    Iron Gate
    Constitutio Chaos
    Goldfield
    Highland Keep of Clan MacDaddy
    Breath of Fire
    Isla de Muerta
    Brickbay
    Jatavern
    Justice Hold
    Mystic Isle
    Shangri La
    Candy Mountain
    Nidhoggr Mountains
    Refugees Hideout
    Shogun Ridge
    S Mart Factorium
    Steubenshire
    Vale St. Julie
    Memphomai
    Tenebrae
    Seers Sanctuary
    Great Reed Alpha
    Krabnevir
    Malficium
    Alexandria
    Ishum
    Clew Bay
    Isle of Xee
    New Addington
    Ogygia
    Da New Pitmuck
    Dark Hart
    Obsidius
    Skuggrike
    Tartarus
    The Caverns of Kahli
    The Caverns Under Neath
    The Time Tunnel
    Unterwelt

    This will only reflect the in-game minimap rendering for these POTs. The automatic updating of POT positions on the overworld map is not yet implemented, so some of these maps may not show up when you search the map on our website.
     
  13. Rok Yrikk

    Rok Yrikk Web Developer Moderator SOTA Developer

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    Updated the following maps:
    * Jaanaford - small update
    * Battle of Solace Bridge - small update
    * Blood River Massacre - small update
    * South Midmaer Way - new map
    * South Boundless Forest - new map
    * Westend - flipped map so it is correctly oriented - lots on this are going to be wrong for a few days until our next deploy.

    A Note on Lot Automation:
    Starting in R53, lots and houses will be automatically populated on the in-game map. This has implications for POT owners who have been managing houses manually. This is how it will work once Lot Automation goes live next week:
    * POT owners will still be unable to modify lots.
    * There will be a new layer for houses that is automatically populated.
    * Houses that have been placed on the mini-map that overlap with lot placements will be moved to a new layer.
    ** This layer will be invisible by default, but can be re-enabled using the layer selector.
    ** This is to prevent the old, manually placed houses from overlapping with the automatically placed houses.
    ** This layer is intended to help POT owners who were placing things manually maintain anything that overlaps with lot placement.
    ** This will be a one-time transition. If a POT owner wants to put down housing icons on top of a lot, they will be able to after Lot Automation deployment.
    * If you would like to have all the Lots, Houses and POIs wiped from your town, please send me a message on the forums with your town name from the account that is Governor (this is important).
     
    Last edited: Apr 19, 2018 at 10:40 PM
    StarLord, FrostII, Winfield and 12 others like this.
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