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Melee Range/Reach Change Build 369 to 370

Discussion in 'Release 26 Feedback Forum' started by agra, Jan 30, 2016.

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  1. agra

    agra Avatar

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    Last night, a change was pushed between build 369 and 370 that was not enumerated in the patch notes.
    In short, this change has adjusted the way that melee NPC's interact with the player.

    Specifically, all NPC's now slide backwards, just outside of melee auto-attack range, during combat.

    This requires the player to constantly move forward to be within melee range for auto attack or charged attacks to properly swing.

    To be clear:
    Build 369 was fine, weapon reach and hitboxes were fine.
    Build 370, not fine. Now weapon reach and/or hitboxes have been adjusted such that creatures continuously move out of melee range. To say it's tedious, frustrating, and annoying does not do this behavior justice. it's tedious, frustrating, and annoying! :D

    Also, as a result of this change, if you use Body Slam, the character is stuck in a continuous running animation until you move to break the animation. While hilarious, probably not intended. ;)
     
    Oba Evesor likes this.
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