Mentoring and Teaching

Discussion in 'Archived Topics' started by Balnir Morlemaine, May 24, 2018.

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  1. Balnir Morlemaine

    Balnir Morlemaine Avatar

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    I would like to see the ability to teach other players skills, both crafting and adventuring skills, instead of the player having to go to a trainer. This could require that the teacher knows the skill at a certain level.

    There could be some sort of minor incentive to encourage this kind of training. There even could be some sort of mentoring system that gives minor buffs to the skills if using them in the presence of the teacher.

    This could encourage interesting player relationships. A carpenter could take on apprentices, a wizard to teach pupils, a knight and his squire, etc. Systems that involve mentoring, interaction, and so on could be enriching to a game like SotA.
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    Player Instructions

    Grandmastery

    Achieving a level of 100 or more in a skill makes an Avatar a Grandmaster in that skill. Anyone in a party with a Grandmaster will advance in the skill(s) the Grandmaster has mastered much more quickly. The Grandmaster’s party members must still have learned the mastered skill and have set that skill to “Training” in the skills tab to gain any benefit.

    Grandmasters display small yellow shields with little green triangles on them next to their nameplates. Hovering over this icon will display what skills they have Grandmastered.

    Innate skills set to train benefit from Grandmastery automatically, but Active skills also only benefit when used. Adventuring in a party with a Fireball Grandmaster will only help advance your Fireball skill more quickly if you actually cast the spell. Note that Grandmastery does not affect how quickly you earn experience, just how quickly experience from the appropriate pool is consumed to advance the Grandmastered skill.
     
    Jaesun and Luca Xante like this.
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