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[Fixed] mobs and tamed pets stop fighting

Discussion in '*** Bug Report Archive (After R75) ***' started by Alley Oop, Jan 31, 2020.

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  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    01/31/2020 13:33
    Title: mobs and tamed pets stop fighting
    Reproduction Rate: 50%?
    Blocker? no
    Details: i sent my lupine destroyer to engage this obsidian and ferocious timber wolves. they fought for a bit, then they stopped. they're not ignoring each other, they aren't changing aggro, they just aren't fighting. they were all in a pile but i teleported him a few feet away to see if they'd reset, but still just a staredown. i just watched a doe wander in betwen them and nothing. i've seen this several times this sceneload, but not every time. once they're in this state, i can attack them too, and slaughter them without a response.

    [​IMG]

    Steps to Reproduce:
    User Specs:
    OS: Linux 5.5 ManjaroLinux 18.1.5 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 24003
    GPU: GeForce GTX 1660 SUPER/PCIe/SSE2 GPU RAM: 6144
    SotA.Linux.64.1104.Date.01.29.20
    Area: Novia_R9_Forest02_03
    Area Display Name: Ulfheim
    Loc: (35.0, 51.8, -133.0)
    Debug: Tm92aWFfUjlfRm9yZXN0MDJfMDN8fCgzNS4wNDgsIDUxLjc2OCwgLTEzMy4wMDcpfCgwLCAwLjkzNSwgMCwgLTAuMzU0KXwyNDQuMDA2MnwyMy4zNTc2MnwxLjI1
     
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  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    it's not related to tamed pets: these scene wolves and bears are stuck fighting each other.

    [​IMG]
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    i even saw one bear frozen on his way to kill a rabbit. the rabbit was not frozen, though, still running around in panic mode
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    possibly related to the wave battles in the scene. no one else is here and i'm not in it, but if it's resetting to a default state every so often it might be glitching existing wildlife when it does?

    Object Path:
    Time: 13:48:57.258
    Category: CONSOLE
    Message: Spawn Controller reset 'Wave1 - Spawn Group 1'
    Stack Trace:
     
  5. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    i just killed a berkaller outside the gates to the first fight. it would not let me loot it and the corpse despawned in only a few seconds.
     
  6. Ravalox

    Ravalox Chief Cook and Bottle Washer Moderator SOTA Developer

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    You're just not worth their time ... :p

    Issue# 66312 created ...
     
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  7. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    still present in 1106 (which i was expecting since it was only just put in, but just in case any of the suspected code changed...)
     
  8. Ravalox

    Ravalox Chief Cook and Bottle Washer Moderator SOTA Developer

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    Should be in the next build; Chris was making a change that should resolve it, but 1106 was already on deck.
     
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