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Mobs in Dungeons (Kobold) are static they just stand there

Discussion in 'Player Made Dungeons' started by Weins201, Apr 17, 2019.

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  1. Weins201

    Weins201 Avatar

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    I am wlking up to them then start a fight sure they fight back but only after I attack and only one at a time, easy pickings.

    04/17/2019 12:01
    Title:
    Reproduction Rate:
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6820HK CPU @ 2.70GHz (8) System RAM: 32633
    GPU: NVIDIA GeForce GTX 980M GPU RAM: 8144
    SotA.Win.64.955.Date.04.15.19
    Area: PlayerDungeon_GreenBrickFoyer_3Connections
    Area Display Name: Player Dungeon
    Loc: (0.3, -9.4, -87.3)
    Debug: UGxheWVyRHVuZ2Vvbl9HcmVlbkJyaWNrRm95ZXJfM0Nvbm5lY3Rpb25zfHwoMC4yNTQsIC05LjQyOSwgLTg3LjI3Myl8KDAsIDAuNzI2LCAwLCAwLjY4OCl8OTAzLjYxMXwxNi41NzE2NnwyLjcxNTM3MQ==
     
  2. Weins201

    Weins201 Avatar

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    I was able to go to each area and each mob type was frozen I killed Trolls, kobolds and liches, I let lich kill me and after res all was well again.

    04/17/2019 12:33
    Title:
    Reproduction Rate:
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6820HK CPU @ 2.70GHz (8) System RAM: 32633
    GPU: NVIDIA GeForce GTX 980M GPU RAM: 8144
    SotA.Win.64.955.Date.04.15.19
    Area: PlayerDungeon_GreenBrickFoyer_3Connections
    Area Display Name: Player Dungeon
    Loc: (-2.2, 0.0, 13.2)
    Debug: UGxheWVyRHVuZ2Vvbl9HcmVlbkJyaWNrRm95ZXJfM0Nvbm5lY3Rpb25zfHwoLTIuMjI1LCAwLjAwOSwgMTMuMTkxKXwoMCwgMC40MDEsIDAsIC0wLjkxNil8NjcyLjcyMjJ8MTkuMDk4Nzh8Ni4wNDk0NDk=


    If this is reproducible it should prob be shut down until fixed as it will be abused.
     
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