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Multiple Macroable Auto Level Environments.

Discussion in 'Release 23 Feedback' started by Masonic, Nov 14, 2015.

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  1. Masonic

    Masonic Avatar

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    Please inquire directly as I will not advertise these.
     
  2. Miracle Dragon

    Miracle Dragon Legend of the Hearth

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    Please report these to the Dev team so they can eliminate them. Thank you for testing Pre-Alpha! :D
     
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  3. Coolwaters

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    They're all macroable auto-level spots. Some super easy. Some a little harder.

    Which is the big problem with the shared economy between the real MMO and the SPO game. I don't see how the devs plan to deal with gold farmers who can sit and run their macros 24/7 in safety on SPO mode and then bring those assets into the MMO world. Seems pretty simple to me.
     
  4. Masonic

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    I mean high density. I've located the most likely farm locations.
     
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  5. Coolwaters

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    If the goal is to spread out mobs and resource nodes to the point they aren't macro friendly ... that's a pretty dumb plan.

    I'd nix the ability to bring anything from SPO to the MMO mode. That's the most glaring hole. After that monitoring software could automatically boot players the software suspects are macroing, after a brief on screen warning. Better yet, if they are doing it on the MMO servers, allow a reporting system that will flag the macro-bot for PvP ...
     
  6. Masonic

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    I never mentioned a goal. Please don't assume.

    Also, to people who choose to message me to ask where the locations are, please don't. I want them fixed, not used. However, the fact people want to use them is a sign that the grind after the reset might be a little heavy for some. Perhaps anyway. Maybe next reset we could all get a little initial boost so we can not spend a week in the mines for gear etc ;-)
     
  7. Coolwaters

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    I didn't mean that to sound insulting. Just that I hope they have a better solution to macro bots than just making mobs and nodes even harder to find in significant numbers. It's a pain already in some zones.
     
  8. Noric

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    Why even bother with SPO existing if that is the case? Unless offline got entirely dropped by now...
     
  9. Masonic

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    SPO will be botted, but there are certain locations that are hotspots due to incredibly high rate of returns and stability.

    They can fix these with ease however, meaning macroing is not overly rewarding, except when done on a massive scale, as the gold farmers certainly will.
     
  10. Coolwaters

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    Frankly, I agree. Why bother?

    But if you insist on bothering, you better separate the two.

    And i note that you failed entirely to explain why there is any rational basis to connect single player (i.e. dupes galore / macros all day) assets to MMO assets.

    And I'm extremely interested in your reasoning as to why that makes any sense. At all.
     
  11. Noric

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    I'm not strictly arguing in favor of it, but the devs have had that design in mind from the start. Instead of the Shard based model, they proposed a more fluid one including the option for single player online. Hell, as a backer i was a backer strictly hoping for a decent single player game. That design model was scrapped(instead of single->multi they decided on multi->single) and I still don't have an offline option.
     
  12. Coolwaters

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    Well, I question why nobody ever asked the devs WTF they were thinking then ... Because it doesn't make any damn sense.
     
  13. Masonic

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    I think they were inspired by Elite Dangerous, and SPO mode there is a different equation. It's not as damaging.
     
  14. Coolwaters

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    Ok ... that's great. But can you really bring whatever you farm (using macros or otherwise) in a solo game to a MMO?

    Just do the math. It doesn't take long to figure this one out.
     
  15. Masonic

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    What makes you assume I'm defending it?

    SPO is rather .. distasteful to me.
     
  16. monkeysmack

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    Single player online is different from single player offline mode. You can't bring the offline game into multiplayer online. Single player online (SPO) is exactly the same as Multiplayer online (without other players) so what advantage would macroers have in SPO mode?
     
  17. Themo Lock

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    Devs can zone to you in SPO, sometimes they then wonder where all the other people are.
     
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  18. Noric

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    They can't get messed with like they would in online mode. You can lure mobs or do other things to ruin macroers. Also they don't need to compete for resources that they would in online mode.
     
  19. Beaumaris

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    Why not ask them on the next dev hangout?
     
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  20. Womby

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    I use SPO exclusively for harvesting resources, because that way I don't have to worry about the obnoxious behaviour of other players. It makes the game a lot more enjoyable for me. You'd better believe that I insist on using stuff that I gather in single player online when I switch to multiplayer.
     
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