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[No Response] Big cities are once again quite laggy. Ardoris for exemple.

Discussion in '*** Bug Report Archive (After R75) ***' started by Debcool, May 4, 2021.

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  1. Debcool

    Debcool Avatar

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    Title: Big cities are once again quite laguish. Ardoris for exemple.
    Reproduction Rate: 100%
    Blocker? No
    Details: Ardoris is once again very laguish
    Steps to Reproduce: Try to run around in Ardoris.
    User Specs:
    OS: Linux 5.10 Debian testing 64bit
    CPU: Intel(R) Core(TM) i7-6850K CPU @ 3.60GHz (12) System RAM: 32025
    GPU: GeForce GTX 1050 Ti/PCIe/SSE2 GPU RAM: 4096
    SotA.Linux.64.1382.Date.05.01.21
    Area: Ardoris
    Area Display Name: Ardoris
     
  2. Echondas

    Echondas Bug Hunter Bug Moderator

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    @Debcool does the /debug command show a lot of errors,warnings constantly generating perhaps? I'm stuck in a class today, so I can't check currently.
     
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  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    I'm not seeing this either, on linux, with a lesser machine than @Debcool has. can you check for other people present? it may not be the performance of the scene itself, that instance may be assigned to an instance master who's having problems.
     
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  4. Debcool

    Debcool Avatar

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    Hi guys,

    I play in Belgium (UTC +2). Mostly in the late afternoon/evening, sometimes early in the morning(5-6am), sometimes after midnight. Usualy, the game starts to be less playable late in the evening/night and sometimes I even got disconnected (The crazy PELICAN ;-) ). Obviously, the more people in scene the worse especialy during the WE.

    I should have written down more details when it happened. I'll do it next time...

    Might also be interesting to mesure the latency of the connection at those different moments. Is there a command I can use to do that?
     
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